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Do not clear existing subimages of a sprite when adding subimages from a spritesheet. I had intended to do this before because I had changed the label since lgm16b4 to say "Add Spritesheet Subimages" instead of "Load Spritesheet Subimages" and I just never updated the behavior. GM8.1 actually provides both options at the same time under its file menu as "Create from Strip" and "Add from Strip" but I see no reason to bother. If somebody wants to do "create", they can just hit the new button first and then add the spritesheet subimages.
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