CHANGELOG
- Update libadrenotools submodule and adapt to API changes (#29)
- Initial oboe sink support (#32)
- Implement proper pause and resume logic (#34)
- Implement proper theme changing logic (#35)
- Make
navigationBar
fully transparent + ui improvements (#37) - Update vulkan headers to 1.4+ (#39)
- Implement Android 15 16kib page size support (#40)
- shader_manager: Use multithreading to load the replacement shader files concurrently (#41)
- Refix theme changing logic (#43)
- AudioRendererManager: Fix incorrect transferMemorySize (#42)
- Input: Allow binding emulator menu + add pause button binding (#45)
- Implement Vsync option (#46)
- Fix ui flickering in some devices (#47)
- Update vkma to 3.2.0 (#48)
- Implement Anisotropic filtering option (#49)
- Implement Material SeekBarPreference (#50)
- Implement speed limit option (#51)
- EmulationActivity:Drawer: Fix custom game settings not opening when clicking on settings if using custom game settings (#52)
- Update NDK to 27.2.12479018
NOTE: Game may crash if you use vsyncModes which isn't supported by your device likely Immediate mode
recommended to use mailbox or fifo mode