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try #33
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try #33
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Co-Authored-By: PSISP <[email protected]>
Co-Authored-By: PSISP <[email protected]>
Co-Authored-By: PSISP <[email protected]>
Fixes Pokemon X and other DSP-needy games...
WIP: DSP support
* add proper proguard-rules * enable apk optimisations * Android: Remove duplicate proguard rule * derp --------- Co-authored-by: wheremyfoodat <[email protected]>
* Test stripping Android shared library * Update Android_Build.yml * Update Android_Build.yml * Update Android_Build.yml * Update Android_Build.yml * Update Android_Build.yml * Update Android_Build.yml * Update Android_Build.yml * Update Android_Build.yml * Update Android_Build.yml * aaaaaaaaaaaaaaaaa
…-patch-3 Bind more Lua functions
…-patch-3 Bind LoadROM to Lua
…-patch-4 Bind input to Lua
* Implement audio output * Semi-proper audio output * Add audio enable and vsync settings * Add audio enable and vsync settings * Optimize audio output a bit * Make max ring buffer timeout smaller * Make max ring buffer timeout smaller * Revert to spinlocking for audio sync * Sleep emulator thread if too many samples queued * Fix Teakra submodule breaking * Don't start audio device too soon * Fix IWYU errors * Fix compilation errors on GCC/Clang * Ignore std::hardware_destructive_interference_size on Android NDK * Fix more IWYU errors
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