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Releases: IridescentRose/QuickGame

QuickGame API [v0.3]

07 Oct 05:53
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This release builds upon the previous to include Tilemaps & Font rendering via tile map, alongside of an expansion of the Lua API.

Documentation has been released, and the interpreter is updated!

QuickGame API & Interpreter [v0.2]

04 Oct 15:29
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This release include a few new APIs:

  • Timer for precise measurement of time
  • Audio API for loading and playing audio clips
  • Primitive API for drawing basic shapes (triangle, circle, rectangle)
    It also includes the following extensions:
  • Wireframe Rendering
  • Resizeable AABBs
  • Box collisions between transforms

New in this release:

  • Lua Interpreter: Supports all major APIs minus Tilemaps currently

QuickGame API [v0.1]

29 Sep 03:09
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What is QuickGame?

A fast, simple, easy to learn, and beginner friendly game creation API for PSP. It is written in C, uses the GU2GL Wrapper. It is documented and "Null-Safe".

QuickGame can load textures, make sprites, make tilemaps, use 2D cameras, read buttons, and handle 2D collision detection.

QuickGame has C++ Bindings -- these will be improved over time as well.