Releases: IridescentRose/QuickGame
Releases · IridescentRose/QuickGame
QuickGame API [v0.3]
This release builds upon the previous to include Tilemaps & Font rendering via tile map, alongside of an expansion of the Lua API.
Documentation has been released, and the interpreter is updated!
QuickGame API & Interpreter [v0.2]
This release include a few new APIs:
- Timer for precise measurement of time
- Audio API for loading and playing audio clips
- Primitive API for drawing basic shapes (triangle, circle, rectangle)
It also includes the following extensions: - Wireframe Rendering
- Resizeable AABBs
- Box collisions between transforms
New in this release:
- Lua Interpreter: Supports all major APIs minus Tilemaps currently
QuickGame API [v0.1]
What is QuickGame?
A fast, simple, easy to learn, and beginner friendly game creation API for PSP. It is written in C, uses the GU2GL Wrapper. It is documented and "Null-Safe".
QuickGame can load textures, make sprites, make tilemaps, use 2D cameras, read buttons, and handle 2D collision detection.
QuickGame has C++ Bindings -- these will be improved over time as well.