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Space Invaders #2

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Space Invaders #2

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dumitrubogdanmihai
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Daca se porneste jocul cu autoplay on este posibil ca la levelul 4 sa se modifice variabila level.present din 4 in 41 sau 42

#include <fstream>
#include <windows.h>
#include <ctime>
#define xspaceship 17;
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don't ever do that! use const int xspaceship = 17; instead. and defining it as a constant in the toplevel isn't probably what you want.

but not all of them
I shortened just a few variables and added some comments to function
Move_spaceship_random()
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