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#region Copyright & License Information | ||
/** | ||
* Copyright (c) The OpenRA Combined Arms Developers (see CREDITS). | ||
* This file is part of OpenRA Combined Arms, which is free software. | ||
* It is made available to you under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation, either version 3 of the License, | ||
* or (at your option) any later version. For more information, see COPYING. | ||
*/ | ||
#endregion | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using OpenRA.Mods.Common.Activities; | ||
using OpenRA.Mods.Common.Traits; | ||
using OpenRA.Traits; | ||
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namespace OpenRA.Mods.CA.Traits | ||
{ | ||
[Flags] | ||
public enum LoadRequirement | ||
{ | ||
All = 0, | ||
IdleUnit = 1, | ||
} | ||
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[Flags] | ||
public enum TransportOwner | ||
{ | ||
Self = 0, | ||
AlliedBot = 1, | ||
Allies = 2 | ||
} | ||
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[TraitLocation(SystemActors.Player)] | ||
[Desc("Manages AI load unit related with Cargo and Passenger traits. Better used with AI unload trait")] | ||
public class LoadCargoBotModuleInfo : ConditionalTraitInfo | ||
{ | ||
[FieldLoader.Require] | ||
[Desc("Actor types that can be targeted for load, must have Cargo.", | ||
"the boolean describe if this transport need the unit that is no-idle to get inside")] | ||
public readonly Dictionary<string, LoadRequirement> TransportTypesAndLoadRequirement = default; | ||
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[FieldLoader.Require] | ||
[Desc("Actor types that used for loading, must have Passenger.")] | ||
public readonly HashSet<string> PassengerTypes = default; | ||
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[Desc("Actor relationship that can be targeted for load.")] | ||
public readonly TransportOwner ValidTransportOwner = TransportOwner.Self; | ||
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[Desc("Scan suitable actors and target in this interval.")] | ||
public readonly int ScanTick = 317; | ||
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[Desc("Don't load passengers to this actor if damage state is worse than this.")] | ||
public readonly DamageState ValidDamageState = DamageState.Heavy; | ||
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[Desc("Don't load passengers that are further than this distance to this actor.")] | ||
public readonly WDist MaxDistance = WDist.FromCells(20); | ||
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public override object Create(ActorInitializer init) { return new LoadCargoBotModule(init.Self, this); } | ||
} | ||
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public class LoadCargoBotModule : ConditionalTrait<LoadCargoBotModuleInfo>, IBotTick | ||
{ | ||
readonly World world; | ||
readonly Player player; | ||
readonly Predicate<Actor> unitCannotBeOrdered; | ||
readonly Predicate<Actor> unitCannotBeOrderedOrIsBusy; | ||
readonly Predicate<Actor> invalidTransport; | ||
int minAssignRoleDelayTicks; | ||
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public LoadCargoBotModule(Actor self, LoadCargoBotModuleInfo info) | ||
: base(info) | ||
{ | ||
world = self.World; | ||
player = self.Owner; | ||
switch (info.ValidTransportOwner) | ||
{ | ||
case TransportOwner.Self: | ||
invalidTransport = a => a == null || a.IsDead || !a.IsInWorld || a.Owner != player; | ||
break; | ||
case TransportOwner.AlliedBot: | ||
invalidTransport = a => a == null || a.IsDead || !a.IsInWorld || !a.Owner.IsBot || a.Owner.RelationshipWith(player) != PlayerRelationship.Ally; | ||
break; | ||
case TransportOwner.Allies: | ||
invalidTransport = a => a == null || a.IsDead || !a.IsInWorld || a.Owner.RelationshipWith(player) != PlayerRelationship.Ally; | ||
break; | ||
} | ||
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unitCannotBeOrdered = a => a == null || a.IsDead || !a.IsInWorld || a.Owner != player; | ||
unitCannotBeOrderedOrIsBusy = a => unitCannotBeOrdered(a) || (!a.IsIdle && !(a.CurrentActivity is FlyIdle)); | ||
} | ||
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protected override void TraitEnabled(Actor self) | ||
{ | ||
// Avoid all AIs reevaluating assignments on the same tick, randomize their initial evaluation delay. | ||
minAssignRoleDelayTicks = world.LocalRandom.Next(0, Info.ScanTick); | ||
} | ||
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void IBotTick.BotTick(IBot bot) | ||
{ | ||
if (--minAssignRoleDelayTicks <= 0) | ||
{ | ||
minAssignRoleDelayTicks = Info.ScanTick; | ||
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var tcs = world.ActorsWithTrait<Cargo>().Where( | ||
at => | ||
{ | ||
var health = at.Actor.TraitOrDefault<IHealth>()?.DamageState; | ||
return Info.TransportTypesAndLoadRequirement.ContainsKey(at.Actor.Info.Name) && !invalidTransport(at.Actor) | ||
&& at.Trait.HasSpace(1) && (health == null || health < Info.ValidDamageState); | ||
}).ToList(); | ||
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if (tcs.Count == 0) | ||
return; | ||
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var tc = tcs.Random(world.LocalRandom); | ||
var cargo = tc.Trait; | ||
var transport = tc.Actor; | ||
var spaceTaken = 0; | ||
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Predicate<Actor> invalidPassenger; | ||
if (Info.TransportTypesAndLoadRequirement[transport.Info.Name] == LoadRequirement.IdleUnit) | ||
invalidPassenger = unitCannotBeOrderedOrIsBusy; | ||
else | ||
invalidPassenger = unitCannotBeOrdered; | ||
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var passengers = world.ActorsWithTrait<Passenger>().Where(at => Info.PassengerTypes.Contains(at.Actor.Info.Name) && !invalidPassenger(at.Actor) && cargo.HasSpace(at.Trait.Info.Weight) && (at.Actor.CenterPosition - transport.CenterPosition).HorizontalLengthSquared <= Info.MaxDistance.LengthSquared) | ||
.OrderBy(at => (at.Actor.CenterPosition - transport.CenterPosition).HorizontalLengthSquared); | ||
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var orderedActors = new List<Actor>(); | ||
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foreach (var p in passengers) | ||
{ | ||
var mobile = p.Actor.TraitOrDefault<Mobile>(); | ||
if (mobile == null || !mobile.PathFinder.PathExistsForLocomotor(mobile.Locomotor, p.Actor.Location, transport.Location)) | ||
continue; | ||
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if (cargo.HasSpace(spaceTaken + p.Trait.Info.Weight)) | ||
{ | ||
spaceTaken += p.Trait.Info.Weight; | ||
orderedActors.Add(p.Actor); | ||
} | ||
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if (!cargo.HasSpace(spaceTaken + 1)) | ||
break; | ||
} | ||
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if (orderedActors.Count > 0) | ||
bot.QueueOrder(new Order("EnterTransport", null, Target.FromActor(transport), false, groupedActors: orderedActors.ToArray())); | ||
} | ||
} | ||
} | ||
} |