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Space Invaders Clone

This is an example to illustrate Entity_ Component System.

Release Notes

Version -- Description

0.0.8 -- Bolt LifeSpan (Time).

0.0.7 -- Background moves as ship thrust up with Up Arrow Key

0.0.6 -- ???

0.0.5 -- ???

0.0.4 -- ???

0.0.3 -- ???

0.0.2 -- LoadTexture, CreateTextureWithSize and DestroyTexture.

0.0.1 -- First Sample for a Rectangle Texture Rendered.

0.0.0 -- Starting version.

Not official Installation Instruction (Thanks José de Paz)

  • Compiling using g++ 7 and cmake 3.10
  1. Install dependent libraries:

    libpng-dev (or libpng-devel in OpenSuse ) xorg-dev (or xorg-x11-devel in OpenSuse ) libasound2-dev (or alsa-dev in OpenSuse ) pulseaudio

    (*** libs for SDL2 -- look at the result of the "./configure" command --) libsamplerate libudev dbus ime ibus fcitx

  2. Download SDL, SDL_IMAGE and GLM packages:

    SDL2-2.0.8.zip
    SDL2_image-2.0.3.zip
    glm-0.9.7.5.zip

  3. Compile and install SDL2-2.0.8:

    • decompress SDL2-2.0.8.zip
    • enter the "SDL2-2.0.8" folder
    • run "./configure" (***)
    • run "make"
    • run "make install" (with sudo privileges)
  4. Compile and install SDL2_image-2.0.3:

    • decompress SDL2_image-2.0.3.zip
    • enter the "SDL2_image-2.0.3" folder
    • run "./configure"
    • run make
    • run make install (with sudo privileges)
  5. Compile and install glm-0.9.7.6:

    • decompress glm-0.9.7.6.zip
    • create folder "build"
    • enter the "build" folder
    • run "cmake .."
    • run "make"
    • run "make install" (with sudo privileges)
  6. Modify "martin-the-martian" files:

    • Open the "CMakeLists.txt" file and modify:

    • comment the line "include(cmake/SDL.cmake)"

    • comment the line "include(cmake/MacOS.cmake)"

    • comment the next lines: PrintLine() HeaderMessage("SDL2 Libraries Linkage Addition") SDL_LINK(${ProjectName})

      PrintLine() HeaderMessage("Cocoa Frameworks Linkage Addition") COCOA_LINK(${ProjectName})

    • save the file.

    • Open the "cmake/Sources.cmake" file and modify:

    • modify the line: target_link_libraries(${ProjectName} "-liconv" "-lm")

      with this values:

      target_link_libraries(${ProjectName} "-lSDL2" "-lSDL2_image" "-lm")

    • save the file.

    • Open the "src/sdlwrapper.cpp" file and modify:

    • modify the line: #include <SDL2_image/SDL_image.h>

      with this values: #include <SDL2/SDL_image.h>

    • save the file.

    • Open the "src/Sprite.h" file and modify:

    • modify the line: #include <SDL2_image/SDL_image.h>

      with this values: #include <SDL2/SDL_image.h>

    • save the file.

  7. Compile "martin-the-martian" project:

    • create folder "build"
    • enter the "build" folder
    • run "cmake .."
    • run "make"
    • run "./VoidSample

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