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The option to reduce brightness and saturation has been added. Additionally a diagonal dither is now available too.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,9 @@ | ||
user bool gl_hsvdither_enabled = true; | ||
user float gl_hsvdither_brightness = 20; | ||
user float gl_hsvdither_saturation = 20; | ||
user float gl_hsvdither_brightness = 2; | ||
user float gl_hsvdither_saturation = 2; | ||
user float gl_hsvdither_curve = 2; | ||
user float gl_hsvdither_blevels = 32; | ||
user int gl_hsvdither_bdither = 3; | ||
user float gl_hsvdither_clevels = 16; | ||
user int gl_hsvdither_cdither = 4; | ||
user float gl_hsvdither_blevels = 24; | ||
user int gl_hsvdither_bdither = 4; | ||
user float gl_hsvdither_clevels = 24; | ||
user int gl_hsvdither_cdither = 3; | ||
user float gl_hsvdither_scale = 2; |
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