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add missing property to senate and clean up files
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Idrinth committed May 24, 2020
1 parent 36773aa commit a082ebe
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Showing 3 changed files with 23 additions and 15 deletions.
1 change: 1 addition & 0 deletions PublishedFile.Id
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2107508057
4 changes: 4 additions & 0 deletions Simulation/SimulationDescriptors[Empire].xml
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<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:noNamespaceSchemaLocation="../Schemas/Amplitude.Unity.Simulation.SimulationDescriptor.xsd">

<SimulationDescriptor Name="ClassEmpire" Type="Class">
<!--ADDED-->
<!-- SCALING ROOTING COMPATIBILITY-->

<Modifier TargetProperty="GameSpeedMultiplier" Operation="Multiplication" Value="$(GameSpeedMultiplier)" Path="ClassEmpire//ClassShip"/>
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<Property Name="LifeforceConduitCount" BaseValue="0" MinValue="0"/>
<Property Name="LifeforceExcess" Value="0"/>
<!--/ADDED-->


<!-- ########################################################## -->
<!-- ######################## PROPERTY ######################## -->
<!-- ########################################################## -->
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33 changes: 18 additions & 15 deletions Simulation/SimulationDescriptors[Senate].xml
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<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:noNamespaceSchemaLocation="../Schemas/Amplitude.Unity.Simulation.SimulationDescriptor.xsd">

<SimulationDescriptor Name="ClassSenate" Type="Class">
<!--ADDED-->
<Property Name="LawActivationCostModifier" BaseValue="1" MinValue="0"/>
<!--/ADDED-->
<Property Name="ActiveLawsCount" Composition="Sum"/>

<Property Name="TurnsBetweenElections" BaseValue="20" MinValue="Negative"/>
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<Property Name="ElectionActionCost" BaseValue="1" MinValue="-0.95"/>

<!-- Rebellion -->
<Property Name="RebellionStarSystemIncreasePerTurn" BaseValue="10" />
<Property Name="RebellionStarSystemDecreasePerTurn" BaseValue="10" />
<Property Name="RebellionStarSystemTriggerValue" BaseValue="100" MinValue="0" MaxValue="100" />
<Property Name="RebellionArmyMilitaryPowerPerPopulation" BaseValue="300" />
<Property Name="RebellionSuppressionAction_InvestManpowerCost" BaseValue="10" />
<Property Name="RebellionSuppressionAction_InvestManpowerSuppressionValue" BaseValue="20" />
<Property Name="RebellionSuppressionAction_InvestManpowerDuration" BaseValue="5" />
<Property Name="RebellionSuppressionAction_InvestLuxuryCost" BaseValue="25" />
<Property Name="RebellionSuppressionAction_InvestLuxurySuppressionValue" BaseValue="25" />
<Property Name="RebellionSuppressionAction_InvestLuxuryDuration" BaseValue="10" />
<!-- Rebellion -->
<Property Name="RebellionStarSystemIncreasePerTurn" BaseValue="10" />
<Property Name="RebellionStarSystemDecreasePerTurn" BaseValue="10" />
<Property Name="RebellionStarSystemTriggerValue" BaseValue="100" MinValue="0" MaxValue="100" />
<Property Name="RebellionArmyMilitaryPowerPerPopulation" BaseValue="300" />
<Property Name="RebellionSuppressionAction_InvestManpowerCost" BaseValue="10" />
<Property Name="RebellionSuppressionAction_InvestManpowerSuppressionValue" BaseValue="20" />
<Property Name="RebellionSuppressionAction_InvestManpowerDuration" BaseValue="5" />
<Property Name="RebellionSuppressionAction_InvestLuxuryCost" BaseValue="25" />
<Property Name="RebellionSuppressionAction_InvestLuxurySuppressionValue" BaseValue="25" />
<Property Name="RebellionSuppressionAction_InvestLuxuryDuration" BaseValue="10" />

<Property Name="RebellionEmpireIncreasePerTurn" BaseValue="5" />
<Property Name="RebellionEmpireDecreasePerTurn" BaseValue="5" />
<Property Name="RebellionEmpireDecreasePerSuppressionAction" BaseValue="10" />
<Property Name="RebellionEmpireTriggerValue" BaseValue="100" MinValue="0" MaxValue="100" />
<Property Name="RebellionEmpireIncreasePerTurn" BaseValue="5" />
<Property Name="RebellionEmpireDecreasePerTurn" BaseValue="5" />
<Property Name="RebellionEmpireDecreasePerSuppressionAction" BaseValue="10" />
<Property Name="RebellionEmpireTriggerValue" BaseValue="100" MinValue="0" MaxValue="100" />


<Property Name="ElectionCount" BaseValue="0" RoundingFunction="Floor" />
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