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Integrating with the latest Facepunch Steamworks API and populating steam lobby class. #5
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…nd other changes to connect member metadata
@@ -27,10 +27,14 @@ internal class SteamLobby : Lobby { | |||
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readonly SteamLobbyManager _manager; | |||
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public SteamLobby(Steamworks.Data.Lobby lobby, SteamLobbyManager manager) : base() { | |||
public SteamLobby(Steamworks.Data.Lobby lobby, SteamLobbyManager manager, bool connected) : base() { |
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Please make this default to false.
} | ||
//if (!_lobby.SendChatBytes(ptr, msg.Length)) { | ||
// Debug.LogError("Failed to send Steam Lobby Packet."); | ||
//} |
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Any reason this was commented out?
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Sending chat bytes are no longer supported through facepunch. I'm just going to throw a NotImplemented error then.
@@ -63,7 +67,7 @@ internal class SteamLobby : Lobby { | |||
if (handle.Id != UserId) { | |||
throw new InvalidOperationException("Cannnot set the metadata of a Steam lobby member other than the current user."); | |||
} | |||
_lobby.SetMemberData(new Friend(handle.Id), key, value); | |||
_lobby.SetMemberData( key, value); |
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Remove the extra space before key
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@@ -27,6 +27,8 @@ internal class SteamLobbyManager : ILobbyManager { | |||
SteamMatchmaking.OnLobbyMemberDisconnected += OnLobbyMemberLeave; | |||
SteamMatchmaking.OnLobbyMemberKicked += OnLobbyMemberRemoved; | |||
SteamMatchmaking.OnLobbyMemberBanned += OnLobbyMemberRemoved; | |||
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Remove extra line here.
@@ -73,7 +75,7 @@ internal class SteamLobbyManager : ILobbyManager { | |||
if (result == null) return new Lobby[0]; | |||
var lobbies = new Lobby[result.Length]; | |||
for (var i = 0; i < lobbies.Length; i++) { | |||
lobbies[i] = new SteamLobby(result[i], this); | |||
lobbies[i] = new SteamLobby(result[i], this, false); |
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Once the default has been set to false, remove this change.
var comp = (LobbyComparison)((int)comparison); | ||
_query.AddStringFilter(key, value, comp); | ||
//var comp = (LobbyComparison)((int)comparison); | ||
//_query.AddStringFilter(key, value, comp); |
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This actively breaks the search builder. Is this now deprecated?
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Yup it's deprecated now. I'm going to fix it to work with the new API then.
var comp = (LobbyComparison)((int)comparison); | ||
_query.AddNumericalFilter(key, value, comp); | ||
//var comp = (LobbyComparison)((int)comparison); | ||
//_query.AddNumericalFilter(key, value, comp); |
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Same here with this commented out section.
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Same comment as above. See the new merge (I'll push it in a bit)
@@ -217,6 +220,8 @@ class LobbySearchBuilder : ILobbySearchBuilder { | |||
Debug.LogWarning($"[Steam] Unexpected lobby member update event for lobby: {steamLobby.Id}"); | |||
return; | |||
} | |||
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Debug.Log("member changed!!!"); |
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If this is just to debug. Please remove this.
@@ -16,7 +16,7 @@ public class LobbyMember : INetworkConnection, IMetadataContainer, IDisposable { | |||
public static IMessageProcessor MessageProcessor; | |||
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static LobbyMember() { | |||
MessageProcessor = new LZFCompressor(); | |||
MessageProcessor = null; |
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Any particular reason this was removed?
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Using LZFCompressor instantly crashes Unity. I'm not sure where it goes wrong so I just commented it out.
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OK, that's a sign we have a memory access violation somewhere in our code. I think we can keep this for now, but please leave a TODO(james7132) comment to investigate this. The LZF compression is part of the reason why we have been able to keep our bandwidth usage low despite sending a network message basically every tick in Backroll.
OK this looks good enough, sans the SendChatBytes change. This is just pending an updated Facepunch UPM package to merge this in. |
Updating steam lobbies to work with latest Facepunch Steamworks api.
Makes sure that lobby data is set for steamlobbies and that member data is updated.