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Added Godot project file version number check (Revolutionary-Games#5107)
* Bump version to 0.6.6.1 * Switched delta parameters to doubles in the input system docs * Updated version numbers and enabled check for them to make sure the new project.godot doesn't get forgotten to update * Fixed some enumerator warnings
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Submodule RevolutionaryGamesCommon
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+1 −1 | ScriptsBase/Checks/FileChecks.cs | |
+52 −0 | ScriptsBase/Checks/FileTypes/ProjectGodotCheck.cs |
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