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Added runtime library licenses file
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hhyyrylainen committed Nov 24, 2023
1 parent 73f1a30 commit 2fdaee9
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Showing 6 changed files with 1,867 additions and 8 deletions.
13 changes: 13 additions & 0 deletions LICENSE.txt
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Expand Up @@ -60,3 +60,16 @@ JoltPhysics: MIT License Copyright 2021 Jorrit Rouwe
Boost C++ Libraries: Boost Software License - Version 1.0

concurrentqueue: Simplified BSD license: Copyright (c) 2013-2020, Cameron Desrochers.

Thrive native code modules for Linux (this doesn't refer to the Godot
Engine) are compiled with clang and linked against glibc and GCC C++
libraries in the official releases. Please see any potentially
included extra notes for other Thrive versions.

These standard runtime libraries are licensed under the LGPLv3 license
with a linking exception. The full license text is included with
Thrive.

Thrive native code modules for Windows are compiled with clang and
linked with the MinGW project's libraries. See the included license
text for licenses of parts of the libraries.
2 changes: 2 additions & 0 deletions Scripts/PackageTool.cs
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Expand Up @@ -45,6 +45,7 @@ public class PackageTool : PackageToolBase<Program.PackageOptions>
"revision.txt",
"ThriveAssetsLICENSE.txt",
"GodotLicense.txt",
"runtime_licenses.txt",
"gpl.txt",
"LICENSE.txt",
"README.txt",
Expand All @@ -55,6 +56,7 @@ public class PackageTool : PackageToolBase<Program.PackageOptions>
new("assets/LICENSE.txt", "ThriveAssetsLICENSE.txt"),
new("assets/README.txt", "ThriveAssetsREADME.txt"),
new("doc/GodotLicense.txt", "GodotLicense.txt"),
new("doc/RuntimeLicenses.txt", "RuntimeLicenses.txt"),
};

private static readonly IReadOnlyCollection<FileToPackage> NonSteamLicenseFiles = new List<FileToPackage>
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