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Added Crosslinks for some pages (#18)
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* Added Crosslinks for some pages

* fixed some issues

* fixed some more issues

* fixed more issues

* formatted

* fixed formatting

Hopefully

* added single new line character
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HBPainter authored Dec 13, 2023
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17 changes: 17 additions & 0 deletions src/cockpit/pilot/pedestal_group.md
Original file line number Diff line number Diff line change
Expand Up @@ -48,3 +48,20 @@ Requires 38 full turns to move the pedals across the entire range.

Provides cumulative manifold pressure of the compressed engine bleed air used to
drive the aircraft's pneumatic actuated equipment.

## Rate of fire Switch

![pilot_pedestral_group_rate_of_fire_switch](../../img/pilot_pedestral_group_rate_of_fire.png)

Used to switch the gun rate of fire between a HIGH setting (6000 rounds per minute) and a LOW
setting (4000 rounds per minute).

## Auto clear switch

![pilot_pedestral_group_auto_clear_switch](../../img/pilot_pedestral_group_auto_clear_switch.png)

The cannon will fire approximately between 5 and 11 rounds from the point the pilot has released the
trigger to clear all
bolt actions in the cannon. This spin-down takes approximately one second during which
the gun cannot be fired again during this operation. This only applies to externally carried gun
pods and not to the main gun.
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65 changes: 48 additions & 17 deletions src/stores/guns.md
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Expand Up @@ -13,29 +13,46 @@ from 4000 to 6000 rounds per minute, delivering a muzzle velocity in excess of
options available. Useful in both air to air and air to ground roles, the Vulcan
was used for four confirmed kills by the USAF over Vietnam with the F-4E.

To utilize the M61, the GUN station select switch must be selected, the Master
Arm must be ON, and the Gun selection on the Pinky Switch (Aft) must be
To utilize the M61,
the [GUN station select switch](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/weapon_management.html#station-select-buttons)
must be selected, the [Master
Arm](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/weapon_management.html#master-arm-switch)
must be
ON, and
the [Gun selection](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/weapon_management.html#head-up-display-indicators)
on the Pinky Switch (Aft) must be
actuated. This will illuminate the GUN lamp on the Head Up Display.

For air to air usage, the optical sight should be selected to A/A mode. In air
For air to air usage,
the [optical sight](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/dcsg_controls.html#sight-mode-knob)
should be selected to A/A mode. In air
to air mode, the optical sight functions as a lead computing optical sighting
(LCOS), thus maneuvering in both elevation and azimuth relative to a radar
locked target, or a default 1000' range setting in the event of no lock. With a
lock, the range bar presentation is relative to 6700' just to the left of the
tick at the 1 o-clock position, down to 1000' at the 6 o-clock position.

For air to ground use, the optical sight should be selected to A/G mode, the
Delivery Mode knob should be set in the OFF or Direct mode, and the desired
sight depression mil setting be entered for the intended attack profile.
For air to ground use,
the [optical sight](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/dcsg_controls.html#sight-mode-knob)
should be selected to A/G mode, the
[Delivery Mode knob](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/weapon_management.html#delivery-mode-knob)
should be set in the OFF or Direct mode, and the desired
[sight depression mil setting](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/dcsg_controls.html#reticle-depression-knob)
be entered for the intended attack profile.
Depression is set relative from the Fuselage Reference Line (FRL). While
Depression will lower the reticle in elevation, there is no azimuth drift due to
relative aircraft motion.

Gun rate is controlled with the Rate switch on the Pedestal panel, and is
Gun rate is controlled with
the [Rate switch](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/pedestal_group.html#rate-of-fire-switch)
on the Pedestal panel, and is
selectable as High (6000 rounds per minute) or Low (4000 rounds per minute).
Also on the Pedestal panel is the gun rounds remaining indicator.
Also on the Pedestal panel is
the [gun rounds remaining indicator](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/pedestal_group.html#rounds-remaining-indicator).

Of note is the Auto Clear function; the cannon will fire approximately between 5
Of note is
the [Auto Clear](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/pedestal_group.html#auto-clear-switch)
function; the cannon will fire approximately between 5
and 11 rounds from the point the pilot has released the trigger to clear all
bolt actions in the cannon; this spin-down takes approximately one second, and
the gun cannot be fired again during this operation. While the Pedestal panel
Expand Down Expand Up @@ -68,23 +85,37 @@ loaded in the breeches to be released back into the ammo bin, which does entail
a momentary delay of one to two seconds prior to being able to fire the pod
again.

Activation of the SUU pods are performed by selecting their respective Station
Select switches, and placing the Delivery Mode knob in OFF or Direct. The Weapon
Selector knob can be in any position other than TV or ARM, unless CAGE mode is
activated. The desired Auto-Clear setting should be selected, and Master Arm set
Activation of the SUU pods are performed by selecting their respective [Station
Select buttons](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/weapon_management.html#station-select-buttons),
and placing
the [Delivery Mode knob](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/weapon_management.html#delivery-mode-knob)
in OFF or Direct.
[The Weapon Selector knob](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/weapon_management.html#weapon-selector-knob)
can be in any position other than TV or ARM, unless CAGE mode is
activated. The
desired [Auto Clear setting](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/pedestal_group.html#auto-clear-switch)
should be selected, and [Master
Arm](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/weapon_management.html#master-arm-switch)
set
to ON to activate the pod. On the SUU-16, the Master Arm activation deploys the
ram air turbine.

Installed, the guns are boresight along the Fuselage Reference Line. Thus,
with the optical sight in air to air mode, the rounds will fall in accordance
with
the [optical sight](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/dcsg_controls.html#sight-mode-knob)
in air to air mode, the rounds will fall in accordance
with reticle center, just as the main cannon- only with the natural offset of
their respective pylon position, thus allowing for effective natural gunnery, if
only affected by a moderate increase in resulting CEP. In the same fashion, in
air to ground mode, the SUU pods observe the same performance relative to the
reticle depression schedule as the internal cannon, again, with their respective
offsets from centerline and CEP increase.

To safe the gun pods after combat, prior to deactivating Master Arm, the Auto
Clear switch should be placed into the Auto Clear position, the trigger squeezed
momentarily, and the respective Station Select buttons pushed to off. On the
To safe the gun pods after combat, prior to deactivating [Master
Arm](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/weapon_management.html#master-arm-switch),
the [Auto Clear](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/pedestal_group.html#auto-clear-switch)
switch should be placed into the Auto Clear position, the trigger squeezed
momentarily, and the respective [Station
Select buttons](https://heatblur-simulations.github.io/f-4e-manual/cockpit/pilot/weapon_management.html#station-select-buttons)
pushed to off. On the
SUU-16, this will close the ram air turbine.
67 changes: 36 additions & 31 deletions src/systems/weapon_systems/multiple_weapons_system.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,11 +14,11 @@ front cockpit.
Beginning from the top of the panel, the four way Nose/Tail ARM switch selects
the solenoids for arming wire capture on MERs and TERs, which then arm the fuzes
at the point of release. Additionally, the switch position can also dictate
in-flight high/low drag release mode for retarded bombs such as the Mk 82
Snakeye.
in-flight high/low drag release mode for retarded bombs such as the [Mk 82
Snakeye](../../stores/air_to_ground/bombs/conventional_bombs.md).

| Name | Description |
| --------- | --------------------------------------------------------------------------------- |
|-----------|-----------------------------------------------------------------------------------|
| SAFE | No arming solenoids activate; bombs release without fuzing enabled. |
| NOSE | Forward and center position solenoids activate to hold arming lanyards. |
| TAIL | Aft position solenoids activate to hold arming lanyards. |
Expand All @@ -44,52 +44,57 @@ RKTS and DISP bypass empty stations automatically.
![pilot_delivery_mode_knob](../../img/pilot_delivery_mode_knob.png)

Release mode is set using the Delivery Mode Knob. Values to the left of OFF
employ the AN/AJB-7 Attitude Reference and Combing Computer Set (ARBCS), whereas
values to the right of DIRECT employ the Weapon Release Computer Set (WRCS).
employ the AN/AJB-7 Attitude Reference and Combing Computer
Set ([ARBCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/arbcs.html)),
whereas
values to the right of DIRECT employ the Weapon Release Computer
Set ([WRCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/arbcs.html)).
DIRECT is the manual release mode. TGT FIND functions as a navigational mode,
and cannot provide a weapon release signal to the fire control, thus can be
considered in practice a "safe" position.

The values, clockwise from the left, are as follows:

| Name | Description | System |
| -------- | -------------------------------------- | ------ |
| INST O/S | Instantaneous Over the Shoulder | ARBCS |
| LOFT | Loft | ARBCS |
| O/S | (Timed) Over the Shoulder | ARBCS |
| T LAD | Timed LADD (Low Angle Drogue Delivery) | ARBCS |
| TL | Timed Level | ARBCS |
| OFF | Off | |
| DIRECT | Manual | |
| TGT FIND | Target Find (Navigation only) | WRCS |
| DT | Dive Toss | WRCS |
| DL | Dive Laydown | WRCS |
| L | Laydown | WRCS |
| OFFSET | Offset Bomb | WRCS |
| AGM-45 | AGM-45 Delivery | WRCS |
| Name | Description | System |
|----------|----------------------------------------|-----------------------------------------------------------------------------------------------|
| INST O/S | Instantaneous Over the Shoulder | [ARBCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/arbcs.html) |
| LOFT | Loft | [ARBCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/arbcs.html) |
| O/S | (Timed) Over the Shoulder | [ARBCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/arbcs.html) |
| T LAD | Timed LADD (Low Angle Drogue Delivery) | [ARBCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/arbcs.html) |
| TL | Timed Level | [ARBCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/arbcs.html) |
| OFF | Off | |
| DIRECT | Manual | |
| TGT FIND | Target Find (Navigation only) | [WRCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/wrcs.html) |
| DT | Dive Toss | [WRCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/wrcs.html) |
| DL | Dive Laydown | [WRCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/wrcs.html) |
| L | Laydown | [WRCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/wrcs.html) |
| OFFSET | Offset Bomb | [WRCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/wrcs.html) |
| AGM-45 | AGM-45 Delivery | [WRCS](https://heatblur-simulations.github.io/f-4e-manual/systems/weapon_systems/wrcs.html) |

## Weapon Selector Knob

![pilot_weapon_selector_knob](../../img/pilot_weapon_selector_knob.png)

The Weapon Selector Knob is used to designate the type of weapon to be used

| Name | Description |
| ----------- | ------------------------------------------------------------------------- |
| RKTS & DISP | Rockets and dispensers. Arms AWRU release circuitry. |
| ARM | AGM-45 Shrike |
| TV | AGM-65 Maverick and other EO guided weapons. |
| C | Open/unused. May be utilized as an OFF selection. |
| B | Same function as AIR-TO-AIR button in rear cockpit. |
| A | Munitions with internally-set intervalometers (CBUs or spray containers). |
| AGM 12 | AGM-12 Bullpup. |
| BOMBS | Bombs. Arms AWRU release circuitry. |
| Name | Description |
|-------------|------------------------------------------------------------------------------------------------------------------------------------------------|
| RKTS & DISP | [Rockets](https://heatblur-simulations.github.io/f-4e-manual/stores/air_to_ground/rockets.html) and dispensers. Arms AWRU release circuitry. |
| ARM | [AGM-45 Shrike](https://heatblur-simulations.github.io/f-4e-manual/stores/air_to_ground/missiles/shrike.html) |
| TV | [AGM-65 Maverick](https://heatblur-simulations.github.io/f-4e-manual/stores/air_to_ground/missiles/maverick.html) and other EO guided weapons. |
| C | Open/unused. May be utilized as an OFF selection. |
| B | Same function as AIR-TO-AIR button in rear cockpit. |
| A | Munitions with internally-set intervalometers (CBUs or spray containers). |
| AGM 12 | AGM-12 Bullpup. |
| BOMBS | [Bombs](https://heatblur-simulations.github.io/f-4e-manual/stores/air_to_ground/bombs/conventional_bombs.html). Arms AWRU release circuitry. |

## Centerline Tank Aboard Light

![pilot_centerline_tank_aboard](../../img/pilot_centerline_tank_aboard.png)

The forward AIM-7 missiles can be inhibited from launch under certain centerline
The [forward AIM-7 missiles](https://heatblur-simulations.github.io/f-4e-manual/stores/air_to_air/aim_7.html)
can be
inhibited from launch under certain centerline
conditions due to possible separation issues or chance of igniting the contents
of the centerline position. The CL tank light will illuminate if such a possible
condition exists. The conditions that can cause this are as follows:
Expand Down

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