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Releases: HbmMods/Hbm-s-Nuclear-Tech-GIT

An actual beta, hooray

24 Feb 21:25
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AMS
-Is now mostly functional
-Still requires tweaking
-Hazmat suit that prevents death wehn too close is not implemented yet

Weapons
-B92
--Energy blaster that shoots explosive discharges
--Can be charged up to 10 times
--Charge can be stored in external battery which can be turned into a time bomb
-FIM-92 Stinger
--Shoots homing missiles
-CWIS
--Ray-based machine gun
--Only locks onto missiles
-New turret I have no name for right now
--Functionally complete
--Still has no texture or recipe
-Manual target desingator
--Allows to set X and Z coords with buttons

Explosion algorithm MK4
-Still being tested
-New resistance-aware algorithm is only being used for U238M2 and nuka grenade
-All other nukes will use this soon

Jetpacks
-Triggered by pressing shift
-Boostpack
--Grants short upwards boost with cooldown
-Jetpack
--Continuous flight
-Breakpack
--Slows falls, prevents damage
-Vectored jetpack
--Like jetpack, but boost is applied based on player's rotation

Dynospheres
-Are now functional
-Recipes to make schrabidium, euphemium and DNT

Blocks
-Radar station
--Needs power
--Displays nearby missiles on screen
--Has a range of 1000 blocks in all directions
--Different icons for different missile sizes
--Outputs redstone signal based on proximity
-Centrifuge
--Now uses electricity instead of coal

Fixes for fuel rods and watz fuel pellets

Grenades can now be thrown by dispensers

Yet another pre-beta, because why not

10 Feb 22:37
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blerch

don't trip over broken pipes

A pre-beta because why not

04 Feb 18:03
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erch