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It seems that directly seeking for
channel.position
is less prone to errors when seeking forsound.time
.Not sure where the issue actually comes from yet, but this fixed bunch of issues related to music syncing for me.
Here, the voices would resync often, causing audio stutters. The changes made by this PR seems to fix it, as well as other issues in my other project
Pr in draft as it may be better to fix the root issue instead
NOTE: this PR introduces behaviour change, originally sounds that aren't updated won't have their
time
value changing during playback. Here it changes regardless.