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Created a snake game.py
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Akash0239 authored Oct 12, 2023
1 parent 1dfc631 commit 1900116
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133 changes: 133 additions & 0 deletions Python/Created a snake game.py
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import random
import time
import turtle

# Set up the screen
win = turtle.Screen()
win.title("Snake Game")
win.bgcolor("black")
win.setup(width=600, height=600)
win.tracer(0)

# Snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("white")
head.penup()
head.goto(0, 0)
head.direction = "stop"

# Snake food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)

segments = []


# Functions
def go_up():
if head.direction != "down":
head.direction = "up"


def go_down():
if head.direction != "up":
head.direction = "down"


def go_left():
if head.direction != "right":
head.direction = "left"


def go_right():
if head.direction != "left":
head.direction = "right"


def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)

if head.direction == "down":
y = head.ycor()
head.sety(y - 20)

if head.direction == "left":
x = head.xcor()
head.setx(x - 20)

if head.direction == "right":
x = head.xcor()
head.setx(x + 20)


# Keyboard bindings
win.listen()
win.onkeypress(go_up, "Up")
win.onkeypress(go_down, "Down")
win.onkeypress(go_left, "Left")
win.onkeypress(go_right, "Right")

# Main game loop
while True:
win.update()

# Check for collision with the border
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"

# Hide the segments
for segment in segments:
segment.goto(1000, 1000)

segments.clear()

# Check for collision with food
if head.distance(food) < 20:
x = random.randint(-280, 280)
y = random.randint(-280, 280)
food.goto(x, y)

new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)

# Move the end segments first
for index in range(len(segments) - 1, 0, -1):
x = segments[index - 1].xcor()
y = segments[index - 1].ycor()
segments[index].goto(x, y)

# Move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)

move()

# Check for head collision with the body segments
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"

for segment in segments:
segment.goto(1000, 1000)

segments.clear()

time.sleep(0.1)

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