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CombatAction.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FinalProject
{
internal abstract class CombatAction
{
public string Name { get; }
public int Cooldown { get; }
public int CooldownTimer { get; set; }
public CombatAction(string name, int cooldown)
{
Name = name;
Cooldown = cooldown;
CooldownTimer = 0;
}
public virtual void PerformAction(Combatant combatant)
{
CooldownTimer = Cooldown;
}
public override string ToString()
{
string timeToUse = CooldownTimer == 0 ? "" : $" - {CooldownTimer} turns remaining";
return $"{Name}{timeToUse}";
}
public virtual string GetSkillInfo()
{
return ToString();
}
}
}