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Armour.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FinalProject
{
internal class Armour : IEquipment
{
public enum ArmourType
{
Light,
Medium,
Heavy
}
public string Name { get; }
public string Description { get; }
public int LevelRequirement { get; }
public int BuyPrice { get; }
public int SellPrice { get; }
public Dictionary<string, int> Modifiers { get; }
public ArmourType Type { get; }
public Armour(string name, string description, int levelRequirement,
int buyPrice, int sellPrice, Dictionary<string, int> modifiers, ArmourType type)
{
Name = name;
Description = description;
LevelRequirement = levelRequirement;
Modifiers = modifiers;
Type = type;
BuyPrice = buyPrice;
SellPrice = sellPrice;
}
public override string ToString()
{
StringBuilder builder = new StringBuilder();
builder.AppendLine(Name);
builder.AppendLine(Type.ToString());
builder.AppendLine(Description);
builder.AppendLine($"Level requirement: {LevelRequirement}");
foreach ((string stat, int mod) in Modifiers)
{
if (mod != 0)
{
builder.AppendLine($"{stat}: {mod}");
}
}
return builder.ToString();
}
}
}