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Alpha Bomberman is our course work for the C# Advanced Course May 2017 at SoftUni.bg

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Alpha Bomberman

Alpha Bomberman is our course work for the C# Advanced Course May 2017 at SoftUni.bg

Inspiration

The game is inspired by the classic Bomberman.

Implementation

The levels are modeled as a matrix of char elements.

Screenshot of a level 30x15 characters.

This implementation is based on exercise 9 – Crossfire from the Matrices exerciser of the C# Advanced Course May 2017.

The implementation of the game interface uses and improves the utility classes from a previous project: MetaPong:

The home screen

Game controls

Player P

  • to move, use keys W, A, S, D
  • to place a bomb - SPACE

Player K

  • to move, use the arrow keys
  • to place a bomb - Num Pad 0

Team members contributions

  • @badbutcher - Player logic, keyboard interaction, game engine;
  • @Plotso - Bomb model and explosion logic;
  • @dhtveso - Level model and generation;
  • @zluzunov - interface and menus integration, console window size;
  • @HakuTeam/csharpadvanced - all members contributed to testing, improvements, and refactoring of the code.

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Alpha Bomberman is our course work for the C# Advanced Course May 2017 at SoftUni.bg

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