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OutrunTribute.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{746CC4C3-787F-4B0E-AA66-E388FE3FF4F6}</ProjectGuid>
<RootNamespace>OutrunTribute</RootNamespace>
<ProjectName>OutrunTribute</ProjectName>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL/include;$(ProjectDir)SDL_gfx/include;$(ProjectDir)SDL_image/include;$(ProjectDir)SDL_mixer/include;</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)SDL/include;$(ProjectDir)SDL_gfx/include;$(ProjectDir)SDL_image/include;$(ProjectDir)SDL_mixer/include;</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>false</SDLCheck>
<ExceptionHandling>Sync</ExceptionHandling>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalLibraryDirectories>$(ProjectDir)SDL/libx86;$(ProjectDir)SDL_gfx/libx86;$(ProjectDir)SDL_image/libx86;$(ProjectDir)SDL_mixer/libx86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>SDL2_gfx.lib;SDL2_image.lib;SDL2_mixer.lib;SDL2.lib;SDL2main.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<ExceptionHandling>Sync</ExceptionHandling>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Windows</SubSystem>
<AdditionalLibraryDirectories>$(ProjectDir)SDL/libx86;$(ProjectDir)SDL_gfx/libx86;$(ProjectDir)SDL_image/libx86;$(ProjectDir)SDL_mixer/libx86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>SDL2_gfx.lib;SDL2_image.lib;SDL2_mixer.lib;SDL2.lib;SDL2main.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Animation.h" />
<ClInclude Include="Application.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="Line.h" />
<ClInclude Include="MemLeaks.h" />
<ClInclude Include="Module.h" />
<ClInclude Include="ModuleAudio.h" />
<ClInclude Include="ModuleFadeToBlack.h" />
<ClInclude Include="ModuleFontManager.h" />
<ClInclude Include="ModuleInput.h" />
<ClInclude Include="ModulePlayer.h" />
<ClInclude Include="ModuleRender.h" />
<ClInclude Include="ModuleSceneHighscore.h" />
<ClInclude Include="ModuleSceneLevel.h" />
<ClInclude Include="ModuleSceneMain.h" />
<ClInclude Include="ModuleTextures.h" />
<ClInclude Include="ModuleUI.h" />
<ClInclude Include="ModuleWindow.h" />
<ClInclude Include="Point.h" />
<ClInclude Include="Road.h" />
<ClInclude Include="Util.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Application.cpp" />
<ClCompile Include="Line.cpp" />
<ClCompile Include="Log.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="ModuleAudio.cpp" />
<ClCompile Include="ModuleFadeToBlack.cpp" />
<ClCompile Include="ModuleFontManager.cpp" />
<ClCompile Include="ModuleInput.cpp" />
<ClCompile Include="ModulePlayer.cpp" />
<ClCompile Include="ModuleRender.cpp" />
<ClCompile Include="ModuleSceneHighscore.cpp" />
<ClCompile Include="ModuleSceneLevel.cpp" />
<ClCompile Include="ModuleSceneMain.cpp" />
<ClCompile Include="ModuleTextures.cpp" />
<ClCompile Include="ModuleUI.cpp" />
<ClCompile Include="ModuleWindow.cpp" />
<ClCompile Include="Road.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>