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Documentation work #2631

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14 changes: 14 additions & 0 deletions docs/content/Gameplay/mechanics/tools/Gadgets/Datastick.md
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title: Datastick
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## Datastick

Copies configurations and filters of AE2 ME busses and hatch multiparts, as well as links ME Pattern buffers and proxies together

Shift right click a ME hatch or bus to copy the configuration, it will tell you in chat when you do,

Right click an AE2 ME multipart to paste the config from the previous copy.

Currently copies:

- input circuits
- Filtered items and fluids
- Stocking automatic pulling mode
- Distinct mode
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title: Machine Memory Card
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# Machine Memory Card
Used to copy machine configuration to other machines

Shift right click to copy a machines configuration, right click on another machine to paste to it.

Currently it copies:

- Output sides
- allow input from output settings
- Circuit setting in machine
- Muffled status

It does not copy working status or covers
18 changes: 18 additions & 0 deletions docs/content/Gameplay/mechanics/tools/Gadgets/Prospector.md
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title: Prospector
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# The Prospector

The prospector is a tool used to see ores or fluids in range of you, it comes in 3 tiers with increasing sizes and capability.

The Lv prospector can see a 3x3 chunk radius, and can only see ores

The Hv prospector can see a 5x5 and unlocks the ability to see fluids, as well as bedrock ores when enabled in the config, and they're registered with KubeJS or datapack, see modpack dev pages.

The LuV prospector can see a 7x7 radius and has the same abilities as Hv.

When opening the prospector you will see ore blocks in range or fluid chunks, also if you have Xaeros map or Journeymap they will be added to your visual prospecting cache to see on the fullscreen map.

On the fullscreen map you can click the fluid or ore button to switch between displays or disabling them.

with FTB Chunks and Journeymap there maybe a button overlap with the display buttons, which you can fix by moving your buttons from the right to the top bar in the GregTech config.
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Should the default be changed, instead of instructing players how to work around it?

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@Deepacat Deepacat Dec 24, 2024

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Probably! I'm just the documenter man


Clicking on a vein of ore or fluid in your prospector will add a waypoint where you clicked to your map mod, if clicked on empty space it will leave a "depleted" waypoint.

9 changes: 9 additions & 0 deletions docs/content/Gameplay/mechanics/tools/Gadgets/Terminal.md
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title: Terminal
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# The Terminal

The terminal is used to assemble multiblocks automatically.

Shift right-clicking a multiblock controller with the terminal will place all blocks it can from your inventory, prioritizing using hatches/multiparts until it can place the minimum casing.

It is recommended to auto-build multiblocks with just their casing and other non multipart blocks in your inventory, then place your multiparts, as multiparts like hatches will likely not be placed where you want them to be.
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"multipart" seems like a weird term to use (possibly one used internally) for this.

I wonder if the terminal should have a mode where it ignores those blocks?

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@Deepacat Deepacat Dec 24, 2024

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Yea the terminal should prob by default or have a mode that doesn't place auto predicates


The Terminal can use blocks from storages in your inventory such as a backpack from sophisticated backpacks.
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