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# ChangeLog | ||
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Version: 1.2.2.a | ||
Version: 1.2.3 | ||
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### ADDITIONS: | ||
- added NO_ORE_SMELTING material flag for stopping ore/raw ore -> dust/ingot/gem smelting | ||
- Custom coil tiers are new displayed in JEI and displayed on separate lines to the temperature. | ||
- Turbines now hurt the player when running. | ||
- In-world oil spouts. | ||
- Fluid pipes display the fluid contents when using Jade/TOP. | ||
- Hazmat armor and added various debuff effects. (asbestos is now a breathing hazard, uranium is radioactive to touch, etc) | ||
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### CHANGES: | ||
- Reworking of rotor stats by moving efficiency to its own parameter. | ||
- Number formatting for duration and eu values in JEI. | ||
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### FIXES: | ||
- Fixed raw diamonds not being smeltable into diamonds, raw coal not being smeltable into coal | ||
- fixed rubber & treated wood slab tags | ||
- fixed addon turbine rotors using the wrong material | ||
- fixed hardWoodRecipes not applying to bamboo | ||
- fixed transformers not having enough input storage | ||
- Fixed all pipe blocks being washed away by any fluid. | ||
- Made active overlay textures actually render on machines when running or paused. | ||
- Quarktech armor consuming lunchboxes and other "foods" that don't get consumed immediately. | ||
- Various ore smelting recipes were added. | ||
- GT armors no longer take durability damage. | ||
- Updated ru and tw translations. | ||
- Laser hatches now save the energy between world loads. |
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