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TESTERS WANTED: RyuLDN implementation #188

TESTERS WANTED: RyuLDN implementation

TESTERS WANTED: RyuLDN implementation #188

Re-run triggered November 4, 2024 18:37
Status Cancelled
Total duration 4m 16s
Artifacts

checks.yml

on: pull_request
Matrix: pr_build / build
Matrix: pr_build / build_macos
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26 errors and 40 warnings
pr_build / linux-x64 (Release): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / linux-x64 (Release): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / linux-x64 (Release)
Process completed with exit code 1.
pr_build / linux-arm64 (Debug): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / linux-arm64 (Debug): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / linux-arm64 (Debug)
Process completed with exit code 1.
pr_build / linux-arm64 (Release): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / linux-arm64 (Release): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / linux-arm64 (Release)
Process completed with exit code 1.
pr_build / linux-x64 (Debug): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / linux-x64 (Debug): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / linux-x64 (Debug)
Process completed with exit code 1.
pr_build / osx-x64 (Release): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / osx-x64 (Release): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / osx-x64 (Release)
Process completed with exit code 1.
pr_build / osx-x64 (Debug): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / osx-x64 (Debug): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / osx-x64 (Debug)
Process completed with exit code 1.
pr_build / win-x64 (Release)
Process completed with exit code 1.
pr_build / win-x64 (Debug)
Process completed with exit code 1.
pr_build / macOS Universal (Release)
Canceling since a higher priority waiting request for 'pr-checks-65' exists
pr_build / macOS Universal (Release): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / macOS Universal (Release): src/Ryujinx.Headless.SDL2/Program.cs#L556
There is no argument given that corresponds to the required parameter 'multiplayerLdnServer' of 'HLEConfiguration.HLEConfiguration(VirtualFileSystem, LibHacHorizonManager, ContentManager, AccountManager, UserChannelPersistence, IRenderer, IHardwareDeviceDriver, MemoryConfiguration, IHostUIHandler, SystemLanguage, RegionCode, bool, bool, bool, bool, IntegrityCheckLevel, int, long, string, MemoryManagerMode, bool, AspectRatio, float, bool, string, MultiplayerMode, bool, string, string)'
pr_build / macOS Universal (Release)
The operation was canceled.
pr_build / macOS Universal (Debug)
Canceling since a higher priority waiting request for 'pr-checks-65' exists
pr_build / macOS Universal (Debug)
The operation was canceled.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.