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Fixed a bug where, when switching players, it would show old config #166

Fixed a bug where, when switching players, it would show old config

Fixed a bug where, when switching players, it would show old config #166

Triggered via pull request November 2, 2024 12:04
Status Failure
Total duration 3m 22s
Artifacts

checks.yml

on: pull_request
Matrix: pr_build / build
Matrix: pr_build / build_macos
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67 errors and 42 warnings
pr_build / linux-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / linux-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / linux-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Release)
Process completed with exit code 1.
pr_build / linux-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / linux-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / linux-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-x64 (Debug)
Process completed with exit code 1.
pr_build / linux-arm64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / linux-arm64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / linux-arm64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Release)
Process completed with exit code 1.
pr_build / linux-arm64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / linux-arm64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / linux-arm64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / linux-arm64 (Debug)
Process completed with exit code 1.
pr_build / macOS Universal (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / macOS Universal (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / macOS Universal (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / macOS Universal (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / macOS Universal (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / macOS Universal (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / macOS Universal (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / macOS Universal (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / macOS Universal (Release)
Process completed with exit code 1.
pr_build / osx-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / osx-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / osx-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Release): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Release)
Process completed with exit code 1.
pr_build / macOS Universal (Debug)
The job was canceled because "Release" failed.
pr_build / macOS Universal (Debug)
The operation was canceled.
pr_build / osx-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / osx-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L18
The name 'InitializeComponent' does not exist in the current context
pr_build / osx-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L28
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L30
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Debug): src/Ryujinx/UI/Views/Input/InputView.axaml.cs#L32
The name 'PlayerIndexBox' does not exist in the current context
pr_build / osx-x64 (Debug)
Process completed with exit code 1.
pr_build / win-x64 (Debug)
Process completed with exit code 1.
pr_build / win-x64 (Release)
Process completed with exit code 1.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Release): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-x64 (Debug): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Release): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / linux-arm64 (Debug): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / macOS Universal (Release): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Release): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug)
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context. Auto-generated code requires an explicit '#nullable' directive in source.
pr_build / osx-x64 (Debug): src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs#L58
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.