A library for creating and modifying Tree structures.
In this implementation, the Tree
owns all of the Node
s and all inter-Node
relationships are
managed with NodeId
s.
Tree
s in this library are "just" trees. They do not allow cycles. They do not allow
the creation of arbitrary Graph structures. There is no weight associated with edges between
Node
s. In addition, each Node
can have an arbitrary number of child Node
s.
It is important to note that this library does not support comparison-based Node
insertion.
In other words, this is not a Binary Search Tree (or any other kind of search tree) library.
It is purely a library for storing data in a hierarchical manner. The caller must know the
structure that they wish to build and then use this library to do so; this library will not
make those structural decisions for you.
use id_tree::*;
fn main() {
use id_tree::InsertBehavior::*;
// 0
// / \
// 1 2
// / \
// 3 4
let mut tree: Tree<i32> = TreeBuilder::new()
.with_node_capacity(5)
.build();
let root_id: NodeId = tree.insert(Node::new(0), AsRoot).unwrap();
let child_id: NodeId = tree.insert(Node::new(1), UnderNode(&root_id)).unwrap();
tree.insert(Node::new(2), UnderNode(&root_id)).unwrap();
tree.insert(Node::new(3), UnderNode(&child_id)).unwrap();
tree.insert(Node::new(4), UnderNode(&child_id)).unwrap();
println!("Pre-order:");
for node in tree.traverse_pre_order(&root_id).unwrap() {
print!("{}, ", node.data());
}
// results in the output "0, 1, 3, 4, 2, "
}
- Allow caller control of as many allocations as possible (through pre-allocation)
- Fast
Node
insertion and removal - Arbitrary Tree structure creation and manipulation
- Arbitrary Graph structure creation and manipulation
- Comparison-based node insertion of any kind