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madalinalexa authored Aug 31, 2020
1 parent 6593e4d commit 00b265c
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49 changes: 49 additions & 0 deletions ANISHA'S TEAM/Flappy Bird/madalinaFlappyBird/flappybird/bird.pde
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//file for class for bird

class bird{

PVector pos; //make an object of vector class instead of int bc the pos will have direction x&y aka vector
PVector vel;
PVector acc;
float r = 16; //will be used to determine shape of the bird object in "ellipse"

bird(){ //default constructor

pos = new PVector( 50, height/2 );
vel = new PVector( 50, 50 );
acc = new PVector();

}

void applyForce( PVector force ){ //whenevr key pressed, acceleration is added

acc.add(force);

}

void update(){ //update for every frame how the bird appears

applyForce(gravity); //bird obj is acted upon by a gravitational force
pos.add(vel); //pos of bird incremented by dist travelled
vel.add(acc); //vel of the bird is incremented by change of speed
vel.limit(4); //max speed the bird can have
acc.mult(0);

if( pos.y > height ){ //if bird escapes screen

pos.y = height; //then reset the position and velocity
vel.mult(0);

}

}

void show(){

stroke( 0 ); //stroke is the border/outline of the object
fill( 255 ); //col of object
ellipse( pos.x, pos.y, r, r ); //shape of the object

}

}
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PImage cityscape; //declare image object called mountain as bg

PVector gravity = new PVector( 0, 1 );
int score = 0; //initialize the score
bird b;
//pipe p;
ArrayList<pipe> pipes=new ArrayList<pipe>();//declare an array object of type pipe (for the pipes being generated sequentially in the game)

void setup(){

size(400, 612);
b = new bird();
pipes.add(new pipe());//add a pipe object to the list of pipes

}

void draw(){

cityscape = loadImage("cityscape.jpg"); //load dthe image
background(cityscape);

if( frameCount % 75 == 0 ){
pipes.add(new pipe());
}

if( keyPressed ){

PVector up = new PVector( 0, -5 ); //variable for displacement of bird object
b.applyForce(up); //displace object pup by 5 px

}

b.show();
b.update();

boolean safe = true; //a true flag variable to indicate if our bird collided with the pipe

for( int i = pipes.size()-1; i>=0; i-- ){
pipe p = pipes.get(i);
p.update();

if( p.hits(b) )//if the bird collides with the pipe
{
p.show(true);
safe=false;

}else {

p.show(false);

}

if( p.x < -p.w ){ //if the next x overlaps with the next pipe remove it
pipes.remove(i);
}

}

if( safe ) // no collision
{
score++; //increment the score
}
else{
score -= 50;//decrement the score with a penalty of 50
}


fill(0,0,0); //color of the text displaying the score
textSize(30); //size of the text
textAlign(CENTER);
text(score, width-80, 50); //display the score
score = constrain( score,0,score );



}
53 changes: 53 additions & 0 deletions ANISHA'S TEAM/Flappy Bird/madalinaFlappyBird/flappybird/pipe.pde
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int wid = 400;

class pipe{

float x;
float top;
float bottom;
float w=40;

pipe(){ //constructor

x = wid + w;
top = random( 100, height/2 ); //heihgt of top pipe
bottom = random( 100, height/2 ); //height of bottom pipe

}

//check if theres collision of bird w pipe
boolean hits( bird b ){

if( (b.pos.x > x) && (b.pos.x <(x+w)) ){ //if bird lies within width of pipe
if( (b.pos.y < (top+b.r)) || (b.pos.y > (height-bottom-b.r)) ){
//if bird is either below upper pipe or above lower pipe
return true; //collision
}
}
return false; //no collision
}

void update(){
x -= 3;
}

void show( boolean hit ){

stroke(0);
strokeWeight(2);

if(hit){
fill(0);
}
else{
fill(255);
}

rect( x, 0, w, top );
rect( x, height-bottom, w, bottom );

}


}

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