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Small fix for big issue - Fix spectrum #575

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Jun 27, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ onMounted(async () => {
return vertices;
};

const TOTAL_BARS = 1024;
const TOTAL_BARS = 1000;

const loader = new THREE.FileLoader();
const camera = new THREE.OrthographicCamera(0, width, -height * 1.25 , 0, 0, 10000 );
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
precision highp float;

// All the amplitude levels for each frequency 1-22050hz
uniform int u_amplitude[ 1024 ];
uniform int u_amplitude[ 1000 ];
uniform int u_height;

// used to index the ampltude array for each bar instance
Expand All @@ -21,4 +21,4 @@ void main(){
float y = ((position.y + -point) + tilt) / 255.0 * float(u_height);

gl_Position = projectionMatrix * vec4(position.x, y, position.z, 1.0 );
}
}