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Fixes for compiling without Advanced Lighting #2168

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Fix for #2167.

Building without Advanced Lighting (TORQUE_ADVANCED_LIGHTING unchecked in CMake) generated linker errors and an alert when the game attempted to set the light manager. This ifdefs the offending code and changes the template (BaseGame only - I didn't update the old Full template) to try to set light managers in order, based on the existing (but unused) $lightManager::defaults pref.

Building without Advanced Lighting (TORQUE_ADVANCED_LIGHTING unchecked
in CMake) generated linker errors and an alert when the game attempted
to set the light manager.
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