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title: 4. Persistence is Key | ||
title: 4. Theoretical Potpourri | ||
type: docs | ||
weight: 4 | ||
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# Assignment 4: Persistence is Key | ||
# Assignment 4: Theoretical Potpourri | ||
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Implement a partition enumeration function for all games. Implement a couple small modules of a very rudimentary database: The eviction policy and encoding/decoding. Show reduction in peak memory usage. | ||
Due date: 10/02/2024 | ||
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**Task:** Answer the following questions. | ||
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1. For the following game, write two algorithms in pseudocode that take a game state as input and output a number, effectively partitioning the space of states. Make sure that one of the algorithms induces a meta-graph that is a DAG, and the other a linked list. [...] | ||
2. For the following game, write the tightest possible upper bound on its number of states, and estimate an average number of possible moves for any state. Provide a justification. [...] | ||
3. In the worst case, can a weak solution take as much space as a strong solution to a game? Explain why. | ||
5. Provide an example of a game in reduced graph form with regular states, 2 pure-draw levels, and at least one non-pure draw cluster. | ||
6. [...] | ||
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**Provided:** | ||
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* Perhaps a {{< katex >}} \LaTeX {{< /katex >}} template for the deranged. | ||
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**Metrics:** Nothing, really. Just good effort. | ||
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**Learning objectives:** Reinforce and confirm the theoretical knowledge covered during the first third of the semester (see [course roadmap](/)). |
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title: Example Topic | ||
type: docs | ||
weight: 0 | ||
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# Example Topic | ||
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{{< katex display >}} | ||
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\int_{0}^{\infty} \frac{1}{x^2} \; dx = \; ? | ||
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{{< /katex >}} |
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