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Session Handling
Martin Treacy-Schwartz edited this page Mar 16, 2017
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Sessions are the concept of a user spending focused time in your game - from game launch to the user leaving the game.
- Generate new session.
- Add a session start event (a "user" event).
- Start the periodic activation of submitting queued events.
- Next event submit will fix potential missing session_end from earlier sessions.
- Stop the periodic activation of submitting queued events.
- Add a session_end event.
- Submit queued events.