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Error Event
Martin Treacy-Schwartz edited this page Dec 21, 2016
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##Error Events
Used to track custom error events in the game. You can group the events by severity level and attach a message.
To add a custom error event call the following function:
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C++:
gameanalytics::cocos2d::GameAnalytics::addErrorEvent(gameanalytics::cocos2d::EGAErrorSeverity::Debug, "Something went bad in some of the smelly code!");
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JS:
ga.GameAnalytics.addErrorEvent(ga.EGAErrorSeverity.Debug, "Something went bad in some of the smelly code!");
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Lua:
ga.GameAnalytics:addErrorEvent(ga.EGAErrorSeverity.Debug, "Something went bad in some of the smelly code!")
Field | Type | Description | Example |
---|---|---|---|
severity | enum | Severity of error | gameanalytics::cocos2d::EGAErrorSeverity::Debug gameanalytics::cocos2d::EGAErrorSeverity::Info gameanalytics::cocos2d::�EGAErrorSeverity::Warning gameanalytics::cocos2d::EGAErrorSeverity::Error gameanalytics::cocos2d::EGAErrorSeverity::Critical |
message | string | Error message (can be null) | "Error when entering level12" |
> ℹ️ > For more information on the error event go [here](http://www.gameanalytics.com/docs/ga-data/).
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