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Cortex : Update to 10.5.9.5 #26

Cortex : Update to 10.5.9.5

Cortex : Update to 10.5.9.5 #26

Workflow file for this run

name: CI
on:
push:
branches:
- main
- '*_maintenance'
pull_request:
branches:
- '*'
release:
types: [published]
jobs:
build:
strategy:
# Don't cancel other jobs in the build matrix if one job fails.
fail-fast: false
matrix:
# Rather than generate all permutations of various settings,
# we want to explicitly list each of the variants we want to
# test. We can use `name` to declare the names of our variants,
# and then use `include` to define their settings.
name: [
linux-gcc11,
macos-arm64,
]
include:
- name: linux-gcc11
os: ubuntu-20.04
publish: true
containerImage: ghcr.io/gafferhq/build/build:3.1.0
jobs: 4
- name: macos-arm64
os: macos-14
publish: true
containerImage:
jobs: 3
runs-on: ${{ matrix.os }}
container: ${{ matrix.containerImage }}
env:
DEPENDENCIES_BUILD_DIR: "./build"
steps:
- uses: actions/checkout@v4
- name: Install toolchain (Linux)
run: |
# The Docker container configures bash shells such that they enable the
# software collections we want. If we could set GitHub's
# `defaults.run.shell` to `bash` then all our build steps would pick up
# this environment automatically. But we can't do that because it will
# break future Windows builds, and we can't configure a different shell
# per platform because GitHub won't allow it. But we can run _this_
# Linux-only step in bash, and transfer the environment out to be used
# in later steps.
echo $PATH > $GITHUB_PATH
echo LD_LIBRARY_PATH=$LD_LIBRARY_PATH >> $GITHUB_ENV
shell: bash
if: runner.os == 'Linux'
- name: Install toolchain (macOS)
run: |
# Choose the earliest Xcode version available on a macos-14 runner.
sudo xcode-select -s /Applications/Xcode_14.3.1.app/Contents/Developer
# Install build requirements.
sudo pip3 install scons==4.6.0 --break-system-packages
brew install gpatch
brew install bison
# Make sure bison is discoverable.
echo BISON_ROOT=/opt/homebrew/opt/bison >> $GITHUB_ENV
# Make the location of the macOS platform SDK obvious to CMake.
# OpenShadingLanguage needs a little extra help finding `cstddef`.
echo SDKROOT=`xcrun --sdk macosx --show-sdk-path` >> $GITHUB_ENV
# Remove CommandLineTools so there is no potential for conflict with
# our selected Xcode version.
sudo rm -rf /Library/Developer/CommandLineTools
sudo rm -rf /Applications/Python\ 3.10
# Remove little-cms2 to prevent our LibRaw builds from finding it.
brew uninstall --ignore-dependencies little-cms2
shell: bash
if: runner.os == 'macOS'
- name: 'Install Python Modules'
run: |
python --version
pip install PyJWT==1.7.1 PyGitHub==1.45
- name: Set Custom Variables
run: |
.github/workflows/main/setBuildVars.py
env:
GITHUB_ACCESS_TOKEN: ${{ secrets.GITHUB_TOKEN }}
DEPENDENCIES_BUILD_VARIANT: ${{ matrix.name }}
shell: bash
- name: Build Dependencies
run: |
./build.py --cleanup --jobs ${{ matrix.jobs }} --buildDir ${{ env.DEPENDENCIES_BUILD_DIR }}/${{ env.DEPENDENCIES_BUILD_NAME }} --package ${{ env.DEPENDENCIES_BUILD_NAME }}.${{ env.PACKAGE_EXTENSION }}
env:
PYTHONUTF8: 1
- uses: actions/upload-artifact@v4
with:
name: ${{ env.DEPENDENCIES_BUILD_NAME }}
path: ${{ env.DEPENDENCIES_BUILD_NAME }}.${{ env.PACKAGE_EXTENSION }}
# Using compression-level 0 avoids compressing our already compressed
# package and results in a significantly faster upload.
compression-level: 0
if: matrix.publish
- name: Publish Release
run: |
python ./.github/workflows/main/publishRelease.py --archive ${{ env.DEPENDENCIES_BUILD_NAME }}.${{ env.PACKAGE_EXTENSION }} --repo ${{ github.repository }} --releaseId ${{ env.DEPENDENCIES_GITHUB_RELEASEID }}
if: matrix.publish && env.DEPENDENCIES_GITHUB_RELEASEID != ''
env:
GITHUB_ACCESS_TOKEN: ${{ secrets.GITHUB_TOKEN }}