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Add Light and place Camera
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GaelleMarais committed Jan 13, 2020
1 parent bfb5137 commit 2e24192
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Showing 6 changed files with 105 additions and 7 deletions.
99 changes: 95 additions & 4 deletions Assets/Scenes/SampleScene.unity
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Expand Up @@ -38,7 +38,7 @@ RenderSettings:
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Expand Down Expand Up @@ -120,6 +120,97 @@ NavMeshSettings:
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Expand Down Expand Up @@ -196,13 +287,13 @@ Transform:
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3 changes: 2 additions & 1 deletion Assets/Scripts/Polygon.cs
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ public void Draw()
for (int i = 0; i < listPoints.Count; i++)
vertices[i] = listPoints[i];


int[] triangles = new int[ (int)Mathf.Ceil(listPoints.Count / 2) * 3 *2];

int lastIndex = 0;
Expand Down Expand Up @@ -70,7 +71,7 @@ public void Draw()
msh.triangles = triangles;

MeshFilter mshFilter = face.AddComponent<MeshFilter>();
face.AddComponent<MeshRenderer>().material.color = Color.white ;
face.AddComponent<MeshRenderer>().material.color = Color.white;

mshFilter.mesh = msh;
}
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5 changes: 4 additions & 1 deletion ProjectSettings/EditorBuildSettings.asset
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Expand Up @@ -4,5 +4,8 @@
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3 changes: 3 additions & 0 deletions ProjectSettings/GraphicsSettings.asset
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Expand Up @@ -35,6 +35,9 @@ GraphicsSettings:
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2 changes: 1 addition & 1 deletion ProjectSettings/UnityConnectSettings.asset
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Expand Up @@ -4,7 +4,7 @@
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Binary file added Screenshots/Capture.PNG
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