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Updated examples:
top-down-rpg
-Used tilemap instead of tiled sprites for the level
multiplayer-platformer-pickup
-Used tilemap instead of tiled sprites for the level
-Removed 1 enemy object because it was jittering with the new tilemap object
duck-game
-Used tilemap instead of a single large png for the level and collision objects
-Updated deprecated condition/actions
-Updated and declared all variables
sokoban
-Used tilemap instead of tiled sprites for the level
-Updated deprecated condition/actions
-Updated and declared all variables
tower-defense-war
-Used tilemap instead of tiled sprites for the level
simple-platformer
-Used tilemap instead of tiled sprites for the level
-Updated and declared all variables