Releases: GAMMACASE/MomSurfFix
Releases · GAMMACASE/MomSurfFix
Momentum Surf Fix v2 [1.1.5]
This release comes with latest gamedata file (last update 2/2/23);
Features:
- Plugin was moved to sourcemod 1.11 and later and does not support older versions from now on.
- Replaced StoreToAddressFast implementation with native sm 1.11 implementation.
- Removed
momsurffix_enable_asm_optimizations
cvar, as it's now uses native implementation by default. - Other small improvements.
Huge thanks to
@Ciallo-Ani, @t5mat and @GameChaos for the gamedata support and other adjustments.
Momentum Surf Fix v2 [1.1.3]
This update includes gamedata update within smx file, so don't forget to update your gamedata and the smx file especially if you are hosting CSGO gameserver!
This release comes with latest gamedata file (last update 10/11/21);
Bugfixes:
- Fixed CSGO offset for
CBasePlayer::m_surfaceFriction
.
Momentum Surf Fix v2
Bugfixes:
- Fixed wrong member size for Ray_t struct that lead to a server crash (Issue #3).
Momentum Surf Fix v2
Bugfixes:
- Fixed incorrect arguments passed to Ray_t::Init();
- Fixed pm.plane.normal was nulling itself.
Note:
This update is crucial, as before stuck resolving wasn't working correctly and on CSGO linux it wasn't preventing players from getting stopped by surf ramp (Example: bhop_sandtrap last ramp). Now it should work as expected and not stop surfing players.
Momentum Surf Fix v2
Stable release.
Momentum Surf Fix v2
Features:
- Improved performance of the plugin;
- New convars:
momsuffix_enable_asm_optimizations
- enabled by default, enables asm optimizations that greatly increase plugin speed;momsuffix_enable_noclip_workaround
- enabled by default, enables workaround for issue #1.
Momentum Surf Fix v2
Bugfixes:
- Fixed calls to GetPlayerMaxs() and GetPlayerMins() on CSS linux;
- Fixed workaround for issue #1.
Momentum Surf Fix v2
Momentum Surf Fix v2
Features:
- Added linux support.
Momentum Surf Fix v2
Bugfixes:
- Error on plugin startup that prevents from loading the whole plugin;
- Initialization of Ray_t::m_Start wasn't happening;
- Unneeded if statement in TryPlayerMove(), that may lead to some game bugs.