Voxel Engine for procedural generation of caves, implemented from scratch in C++, OpenGL and GLSL. Made in the course TNM084 Procedural methods for images at Linköping University. The associated paper "Voxel engine for generation of procedural terrains" contains the theory and how I implemented the engine.
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Voxel Engine for procedural generation of caves, implemented from scratch in C++ with OpenGL and GLSL. Made in the course TNM084 Procedural methods for images at Linköping University.
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