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Combat & Reinforced Combat Armor buffs/fix #373

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Feb 9, 2024
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4 changes: 2 additions & 2 deletions code/modules/clothing/head/f13head.dm
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@
desc = "An old military grade pre-war combat helmet."
icon_state = "combat_helmet"
item_state = "combat_helmet"
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 60, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 50)
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 25, "bomb" = 55, "bio" = 60, "rad" = 15, "fire" = 60, "acid" = 30, "wound" = 55)
strip_delay = 50
flags_inv = HIDEEARS|HIDEHAIR
resistance_flags = LAVA_PROOF | FIRE_PROOF
Expand All @@ -79,7 +79,7 @@
desc = "An advanced pre-war titanium plated, ceramic coated, kevlar, padded helmet designed to withstand extreme punishment of all forms."
icon_state = "combat_helmet_mk2"
item_state = "combat_helmet_mk2"
armor = list("melee" = 50, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 55, "bio" = 60, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 55)
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 35, "bomb" = 65, "bio" = 65, "rad" = 15, "fire" = 65, "acid" = 35, "wound" = 60)
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR
flags_cover = HEADCOVERSEYES
salvage_loot = list(/obj/item/stack/crafting/armor_plate = 5)
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6 changes: 3 additions & 3 deletions code/modules/clothing/suits/f13armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -151,14 +151,14 @@
desc = "An old military grade pre war combat armor."
icon_state = "combat_armor"
item_state = "combat_armor"
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 60, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 50)
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 25, "bomb" = 55, "bio" = 60, "rad" = 15, "fire" = 60, "acid" = 30, "wound" = 55)
slowdown = 0.12
salvage_loot = list(/obj/item/stack/crafting/armor_plate = 5)

/obj/item/clothing/suit/armor/f13/combat/laserproof
name = "ablative combat armor"
desc = "An old military grade pre war combat armor. This one switches out its ballistic fibers for an ablative coating that disrupts energy weapons."
armor = list("melee" = 25, "bullet" = 25, "laser" = 40, "energy" = 40, "bomb" = 50, "bio" = 60, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 50)
armor = list("melee" = 25, "bullet" = 25, "laser" = 60, "energy" = 50, "bomb" = 55, "bio" = 60, "rad" = 15, "fire" = 60, "acid" = 30, "wound" = 55)

/obj/item/clothing/suit/armor/f13/combat/dark
name = "combat armor"
Expand Down Expand Up @@ -195,7 +195,7 @@
icon = 'icons/obj/clothing/suits.dmi'
icon_state = "combat_armor_mk2"
item_state = "combat_armor_mk2"
armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 55, "bio" = 60, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 55)
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 35, "bomb" = 65, "bio" = 65, "rad" = 15, "fire" = 65, "acid" = 35, "wound" = 60)
slowdown = 0.15
salvage_loot = list(/obj/item/stack/crafting/armor_plate = 8)

Expand Down
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