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Kebab Blackwater fusion (#361)
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* Oasised Kebab + Church

Its like PR 303, But with a church change.

* Update Pahrump-Above-3.dmm

* Update Pahrump-Surface-2.dmm

* Update Pahrump-Surface-2.dmm

* Update Pahrump-Surface-2.dmm

* The updated town

* Update Church secret Lab

Removed the scrubbers

* Added 2 office (One Ambassy type, one private eye)

* Lil Fixes !

Fixes the bar jukebox, the door in the mechant house,  Stairs to the coloseum, the sniper decoration moved, replaced a Autolath with a manuel one (but moved the actua autolath

* Adding some lil oopsy fixes

Somethings I forgot.

* Removes. CATS. (Except Pixy)

Cat were MULTIPLYING

* Update Pahrump-Surface-2.dmm

* Kebab Blackwater fusion

Adds Blackwater to Kebab.
MAkes the old town a supermutant outpost.

* fix, maybe

* retrying to fix

* fixin again

Corruption on the previous try

* Fixing some merging things

And only added back the cowboy Nukavendor (with Blackwater Slimm)

* Update Pahrump-Above-3.dmm

* Added CHRISTMAS TREE + Jobs modification + New Loadouts for Kebab citizens

* Fixed Jobs ! (Added Militian) (Put BW loadouts in Citizen)

* Unchristmassed Kebab + couple of bug fix (blackwater floors) + Added things in bars.

* 11 super mutants + 1 nest removed from Ex-Blackwater

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Co-authored-by: Aurelian D. Rainer <[email protected]>
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DeltaDav and Aurrain authored Feb 3, 2024
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