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[MIRROR] Syndicate Assault domain (relatively minor) rework #5300

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merged 2 commits into from
Jan 18, 2025

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Original PR: NovaSector/NovaSector#4750

About The Pull Request

We're now using a modular variation of the Syndicate Assault domain, with the following changes:
Domain has been reflavored into whatever the hell this'd be in-lore idk. Sounds real cool though.
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Numerous 'movement buoys', as I've decided to call them, have been spread around the map to make it easier to maneuver.
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Most importantly, the zone between the Bitrunners and Counter-Bitrunners has been separated with a fog of war. Works like MilSim's - by deleting itself whenever a button's pushed.
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On the Bitrunners' side, their shuttle's tube has become indestructible, and additional protective side walls have been added to prevent spawn camping and malicious soft locking.
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To prevent getting sniped right off the bat, a barricade has been provided near the Bitrunners' entrance.
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On the Counter-Bitrunners' side, their ship has become bigger in general, to facilitate easier maneuvering; they, also, have been provided with a room each, because I felt that'd be cute honestly. Also some tools and premapped synthetic medical supplies have been added to either side.
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Counter-Bitrunners can brew coffee and heat up Donk Pockets now. (big change)
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Among several minuscule other changes, like 9mm pistols now coming in gun cases; and additional recharger construction kits being provided to Counter-Bitrunners, a flavor thingy of singular quantity has been added:
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How This Contributes To The Nova Sector Roleplay Experience

Previous Syndicate Assault iteration, frankly, kinda sucked. I mean- It's like, literally just a carbon copy of the now-gone Cybersun ghost role. That's all there's to it. It wasn't adapted to bitrunning, resulting in a steamroll for either side, even on the /tg/'s unmodified version, thanks to really terrible chokepointing and lack of spawn protection; among some other, non-/tg/ issues that have cropped up from us (me frankly) allowing both runners and ghost roles to spawn in as their characters, specifically synths. All of those changes should in theory make it at least more bearable for completion, and hopefully more fun for either side; or at least the one I have been mainly doing this for.

Proof of Testing

Screenshots/Videos Genuinely, screenshots above are all there is to it. That's literally me loading it in and testing the thing.

Changelog

🆑 Stalkeros
qol: Syndicate Assault bitrunning domain has been reflavored into a 'Cybersun' Resource Acquisition domain.
map: Syndicate Assault map has received a rather major touch-up, fixing up some of the more glaring game design issues. Like the lack of caffeine.
/:cl:

Stalkeros2 and others added 2 commits January 17, 2025 12:39
* done

* Update syndicate_assault_nova.dmm

* cybersun laser guns

* guns to counter deswords

* looooooore

* floor tile fixes and a syndie wardrobe
@FeenieRU FeenieRU merged commit 9629bb1 into master Jan 18, 2025
33 checks passed
AnywayFarus added a commit that referenced this pull request Jan 18, 2025
@Iajret Iajret deleted the upstream-mirror-4750 branch January 23, 2025 11:17
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3 participants