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[MIRROR] [MODULAR] Species Limbs in Augs+ #4944

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merged 2 commits into from
Aug 20, 2024
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Original PR: NovaSector/NovaSector#3738

About The Pull Request

The sequel to #1643 by @Iamgoofball - this aims to bring all species limbtypes into Augments+ for mix & match or to allow new body appearances without adding new species for every single one.

How This Contributes To The Nova Sector Roleplay Experience

More customization is good, but realistically this is mostly for coders' sanity.

Proof of Testing

As in the original...
...h e w a l k s t h e s t a t i o n

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Changelog

🆑 CliffracerX
add: Expands character customization by adding all species limbs to the augments tab.
fix: Fixes augments that use icon_greyscale not rendering properly on character creation.
/:cl:

CliffracerX and others added 2 commits August 20, 2024 19:38
* [MODULAR] Expands character customization by adding all species limbs to the augments tab.

* makes it work

* Skelly & abductor b-gone, slime fix

* Addressing review asks

* restoring the UNLINT

not being able to use initial() on these feels Goofy since it's strictly a getter, but that's TGstation's problem not ours

* Fixing human limbs vanishing in preview

* Possible fix for #4195

* Reduced cyborg head features

I'd like to include eye colors still bc customization (god damnit they're literally *RGB LEDS* they should be colorable), but for now this appeases the CI gods

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Co-authored-by: Iamgoofball <[email protected]>
@FeenieRU FeenieRU merged commit 3f730d4 into master Aug 20, 2024
29 checks passed
AnywayFarus added a commit that referenced this pull request Aug 20, 2024
@Iajret Iajret deleted the upstream-mirror-3738 branch August 24, 2024 11:26
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3 participants