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[MIRROR] Fixes a bunch of small issues on various Whiteships #4142
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…ORE] (#3392) * Fixes a bunch of small issues on various Whiteships (#84404) ## About The Pull Request A lot of White ships in the game had minor issues like the camera eye being way offset in the shuttle navigation console or the ship just flying backwards through space. I also caught a few active turfs on shuttle engine plating. <details> <summary>Full changes</summary> - Fixed camera offset issues on: whiteship_birdshot.dmm, whiteship_donut.dmm, whiteship_personalshuttle.dmm, whiteship_pubby.dmm, whiteship_obelisk.dmm, whiteship_tram.dmm, whiteship_kilo.dmm, whiteship_cere.dmm - Fixed whiteship_pubby.dmm, whiteship_kilo.dmm flying in the wrong direction - Removed use of /turf/closed/wall/mineral/titanium/overspace on whiteship_birdshot.dmm: These aren't used on any other whiteship so I assume it was used incorrectly here. - Fixed spelling of "aggressive" in shuttle manipulator for Birdshot's Whiteship. - Replaced platings that were active turfs with their airless variants on: whiteship_obelisk.dmm, whiteship_personalshuttle.dmm, whiteship_kilo.dmm - Added an autodoc comment to x_offset and y_offset for shuttles. - Fixed whiteship_birdshot.dmm not being able to spawn. </details> ## Why It's Good For The Game makes the shuttle navigation console easier to use if you can actually see the ship, also ships drifting sideways through hyperspace is funny but (probably) unintended. ## Changelog :cl: fix: Fixed the camera offset for the navigation console on a handful of Whiteships. fix: Fixed the Pubby Whiteship drifting sideways through hyperspace when in flight. fix: Fixed the Kilo Whiteship flying backwards through hyperspace when in flight. fix: The Birdshot Whiteship should actually be able to spawn now. spellcheck: fixed spelling of "aggressive" in the shuttle manipulator description for the Birdshot Whiteship. /:cl: * Fixes a bunch of small issues on various Whiteships --------- Co-authored-by: aaaa1023 <[email protected]> Co-authored-by: NovaBot13 <[email protected]>
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… same direction as you if you're not faster than them [MDB IGNORE] (#4142) * You no longer goofily swap with others trying to move in the same direction as you if you're not faster than them (#85379) ## About The Pull Request Currently if you and someone else try to move in the same direction while standing next to each other, you'll end up swapping places endlessly which is, while extremely funny, quite frustrating at times to deal with. This PR prevents this from happening unless you're faster than the other person, in which case you still push through them. This way both of you will be able to move forward without goofy ass swapping. I also moved out the ugly logic tree into its own proc for readability's sake, I am not piling up more code on that. ## Why It's Good For The Game Its frustrating to deal with and doesn't make much sense logically. This just makes sure that if both of you want to move in a certain direction, you'll be able to do so. You can currently achieve the same effect by enabling combat mode, so it doesn't change anything balance-wise. ## Changelog :cl: qol: You no longer goofily swap with others trying to move in the same direction as you if you're not faster than them code: Moved mobswap check logic into a separate proc and made it more readable /:cl: * You no longer goofily swap with others trying to move in the same direction as you if you're not faster than them --------- Co-authored-by: SmArtKar <[email protected]> Co-authored-by: NovaBot13 <[email protected]>
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… same direction as you if you're not faster than them (#4834) * [MIRROR] You no longer goofily swap with others trying to move in the same direction as you if you're not faster than them [MDB IGNORE] (#4142) * You no longer goofily swap with others trying to move in the same direction as you if you're not faster than them (#85379) ## About The Pull Request Currently if you and someone else try to move in the same direction while standing next to each other, you'll end up swapping places endlessly which is, while extremely funny, quite frustrating at times to deal with. This PR prevents this from happening unless you're faster than the other person, in which case you still push through them. This way both of you will be able to move forward without goofy ass swapping. I also moved out the ugly logic tree into its own proc for readability's sake, I am not piling up more code on that. ## Why It's Good For The Game Its frustrating to deal with and doesn't make much sense logically. This just makes sure that if both of you want to move in a certain direction, you'll be able to do so. You can currently achieve the same effect by enabling combat mode, so it doesn't change anything balance-wise. ## Changelog :cl: qol: You no longer goofily swap with others trying to move in the same direction as you if you're not faster than them code: Moved mobswap check logic into a separate proc and made it more readable /:cl: * You no longer goofily swap with others trying to move in the same direction as you if you're not faster than them --------- Co-authored-by: SmArtKar <[email protected]> Co-authored-by: NovaBot13 <[email protected]> * [MIRROR] You no longer goofily swap with others trying to move in the same direction as you if you're not faster than them --------- Co-authored-by: NovaBot <[email protected]> Co-authored-by: SmArtKar <[email protected]> Co-authored-by: NovaBot13 <[email protected]> Co-authored-by: StealsThePRs <[email protected]>
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Mirrored on Nova: NovaSector/NovaSector#3392
Original PR: tgstation/tgstation#84404
About The Pull Request
A lot of White ships in the game had minor issues like the camera eye being way offset in the shuttle navigation console or the ship just flying backwards through space. I also caught a few active turfs on shuttle engine plating.
Full changes
Fixed camera offset issues on: whiteship_birdshot.dmm, whiteship_donut.dmm, whiteship_personalshuttle.dmm, whiteship_pubby.dmm, whiteship_obelisk.dmm, whiteship_tram.dmm, whiteship_kilo.dmm, whiteship_cere.dmm
Fixed whiteship_pubby.dmm, whiteship_kilo.dmm flying in the wrong direction
Removed use of /turf/closed/wall/mineral/titanium/overspace on whiteship_birdshot.dmm: These aren't used on any other whiteship so I assume it was used incorrectly here.
Fixed spelling of "aggressive" in shuttle manipulator for Birdshot's Whiteship.
Replaced platings that were active turfs with their airless variants on: whiteship_obelisk.dmm, whiteship_personalshuttle.dmm, whiteship_kilo.dmm
Added an autodoc comment to x_offset and y_offset for shuttles.
Fixed whiteship_birdshot.dmm not being able to spawn.
Why It's Good For The Game
makes the shuttle navigation console easier to use if you can actually see the ship, also ships drifting sideways through hyperspace is funny but (probably) unintended.
Changelog
🆑 aaaa1023
fix: Fixed the camera offset for the navigation console on a handful of Whiteships.
fix: Fixed the Pubby Whiteship drifting sideways through hyperspace when in flight.
fix: Fixed the Kilo Whiteship flying backwards through hyperspace when in flight.
fix: The Birdshot Whiteship should actually be able to spawn now.
spellcheck: fixed spelling of "aggressive" in the shuttle manipulator description for the Birdshot Whiteship.
/:cl: