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[MIRROR] More loadout choices: uniforms, chest rigs, holsters & hairbrushes #3427

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merged 1 commit into from
May 21, 2024

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Original PR: NovaSector/NovaSector#2447

About The Pull Request

This PR adds the following items to the loadout selection screen:

Misc. Under: black bunny suit, white bunny suit, latex catsuit, geisha suit, jabroni outfit
Uniform: CIN combat uniform (normally importable from cargo)
Neck: imperial police cloak (normally importable from cargo)
Belts: Shoulder holsters (normal holsters you get when making w/ leather), cowboy belt (special thigh holster + belt sprite that works like an ordinary holster, very aesthetic, highly recommend), all CIN surplus chest rigs (normally importable from cargo), expeditionary chest rig (found in expedition surplus crates, also orderable from cargo), frontier chest rig (importable from cargo)
Pocket: hairbrush, comb, basic robotic repair equipment kit (synthetic medkit)

In addition, the NRI police uniform is no longer locked to security roles.

The general rule-of-thumb when adding items to the loadout is that they should be already be readily and trivially accessible from the get-go, and I believe all of the above satisfy this criteria. Most of them are either basic 1-step crafts with easily-obtainable items, importable/orderable from cargo, or available in public vendors.

How This Contributes To The Nova Sector Roleplay Experience

Loadout items are a major customization point for players, especially since they can be easily altered. 90% of the items added above were from requests fielded on #main-talk over about 25 minutes.

Proof of Testing

Super simple changes. It compiles, if anything breaks, CI will let us know.

Changelog

🆑 yooriss
add: The following items are now available in the loadout menu: bunny suit (black), bunny suit (white), latex catsuit, geisha suit, jabroni outfit, CIN combat uniform, shoulder holsters, cowboy belt, all the CIN surplus chest rigs, expeditionary chest rig, the frontier chest rig, hairbrush (and combs), basic robotic repair equipment kit (synthetic medkit) and the imperial police cloak.
/:cl:

…2447)

* Add a large assortment of existing items to loadout selection

* Remove loadout role restriction from NRI imperial police uniform

* Add imperial police cloak and frontier chest rig to loadout options

* Add basic synthetic repair kits to pocket loadout slots
@Iajret Iajret merged commit f69ce6d into master May 21, 2024
26 of 27 checks passed
@Iajret Iajret deleted the upstream-mirror-2447 branch May 21, 2024 20:43
AnywayFarus added a commit that referenced this pull request May 21, 2024
Iajret pushed a commit that referenced this pull request Jul 1, 2024
* station side raptor tweaks (#84306)

## About The Pull Request
nerfs on station raptors. now raptors will freak out if hit by an energy
gun of any kind, or if they recieve any form of stamina damage (for
example from a baton) and will knock their rider off rendering them
disabled for a few seconds. im open to other suggestions and feedback

## Why It's Good For The Game
i was a bit saddened to learn these are still being brought up station
and some being abused for on-station combat as meatshields. they were
primarily balanced around the lavaland tower defense minigames which
might make them too tanky of a vehicle on station and unfair for whoever
has to deal with them. this pr hopefully restores them to only serve
their original purpose, which was to be super nieche mining tools

## Changelog
:cl:
balance: raptors will now knock off their rider and disable them if hit
by any energy projectiles or if they recieve any stamina damage
/:cl:

---------

Co-authored-by: Ghom <[email protected]>

* station side raptor tweaks

---------

Co-authored-by: Ben10Omintrix <[email protected]>
Co-authored-by: Ghom <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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3 participants