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[MIRROR] reverts the description of the nuke op reinforcement beacon #3418

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merged 1 commit into from
May 21, 2024

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Mirrored on Nova: NovaSector/NovaSector#2595
Original PR: tgstation/tgstation#83341

About The Pull Request

Changes the description of the reinforcement beacon from "MI13 designed one-use radio for calling immediate backup. Have no regards for safety of whom it summons - they are all inferior clones from Interdyne's genebanks anyway." back to what it used to be- "A single-use beacon designed to quickly launch reinforcement operatives into the field."

Why It's Good For The Game

This change was brought in a sprite PR that had no justification for its code changes. I don't like this lore change, it seems needlessly "edgy", and I designed the reinforcements to be flavorful workers from different companies that are part of the Syndicate as you can see by all their different random outfits, them being "inferior clones from genebanks" is a weird contrast to that and doesn't sit well with me. And the random MI13 drop is eh.

Changelog

🆑 Fikou
spellcheck: the nuke op reinforcement beacon no longer talks about clones
/:cl:

…2595)

* reverts the description of the nuke op reinforcement beacon (#83341)

## About The Pull Request
Changes the description of the reinforcement beacon from "MI13 designed
one-use radio for calling immediate backup. Have no regards for safety
of whom it summons - they are all inferior clones from Interdyne's
genebanks anyway." back to what it used to be- "A single-use beacon
designed to quickly launch reinforcement operatives into the field."

## Why It's Good For The Game
This change was brought in a sprite PR that had no justification for its
code changes. I don't like this lore change, it seems needlessly "edgy",
and I designed the reinforcements to be flavorful workers from different
companies that are part of the Syndicate as you can see by all their
different random outfits, them being "inferior clones from genebanks" is
a weird contrast to that and doesn't sit well with me. And the random
MI13 drop is eh.

## Changelog
:cl:
spellcheck: the nuke op reinforcement beacon no longer talks about
clones
/:cl:

* reverts the description of the nuke op reinforcement beacon

---------

Co-authored-by: Fikou <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
@Iajret Iajret merged commit edb5e02 into master May 21, 2024
26 of 27 checks passed
@Iajret Iajret deleted the upstream-mirror-2595 branch May 21, 2024 20:16
AnywayFarus added a commit that referenced this pull request May 21, 2024
Iajret pushed a commit that referenced this pull request Jun 30, 2024
…ugh MP To Counterattack When You Try To Heavy Attack With Insufficient MP [MDB IGNORE] (#3418)

* Fixes The Arcade Machine Telling You That You Don't Have Enough MP To Counterattack When You Try To Heavy Attack With Insufficient MP (#84461)

## About The Pull Request
This PR fixes the arcade machine tell you that you don't have enough MP
to counterattack when using the heavy attack option.
Before:
<img src="https://i.ibb.co/QMYTzv4/Gaming-Before.png">
After:
<img src="https://i.ibb.co/5WMDC9D/Gaming-After.png">
## Why It's Good For The Game
I like the arcade. I don't like bugs.
## Changelog
Not worth space in CL very small change.

* Fixes The Arcade Machine Telling You That You Don't Have Enough MP To Counterattack When You Try To Heavy Attack With Insufficient MP

---------

Co-authored-by: Jackraxxus <[email protected]>
Co-authored-by: NovaBot13 <[email protected]>
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3 participants