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Initial commit (yes, this is bad code)
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piepie62 committed Dec 23, 2018
1 parent 432ed24 commit 969c59b
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3 changes: 3 additions & 0 deletions .gitignore
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build/
.vscode/
CECTool*
255 changes: 255 additions & 0 deletions Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif

TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
GRAPHICS := gfx
GFXBUILD := $(BUILD)
#ROMFS := romfs
#GFXBUILD := $(ROMFS)/gfx

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft

CFLAGS := -g -Wall -O2 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \
$(ARCH)

CFLAGS += $(INCLUDE) -DARM11 -D_3DS

CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11

ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)

LIBS := -lctru -lm

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)


#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)

export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR := $(CURDIR)/$(BUILD)

CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

#---------------------------------------------------------------------------------
ifeq ($(GFXBUILD),$(BUILD))
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)

export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(addsuffix .o,$(T3XFILES))

export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)

export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)

export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)

export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)

export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)

ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif

ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif

ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif

.PHONY: all clean

#---------------------------------------------------------------------------------
all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

$(BUILD):
@mkdir -p $@

ifneq ($(GFXBUILD),$(BUILD))
$(GFXBUILD):
@mkdir -p $@
endif

ifneq ($(DEPSDIR),$(BUILD))
$(DEPSDIR):
@mkdir -p $@
endif

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)

#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x

#---------------------------------------------------------------------------------
else

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)

$(OFILES_SOURCES) : $(HFILES)

$(OUTPUT).elf : $(OFILES)

#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)

#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)

#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef

%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)

%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)

%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))

#---------------------------------------------------------------------------------
%.t3x %.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x

-include $(DEPSDIR)/*.d

#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
2 changes: 2 additions & 0 deletions README.md
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# CECTool
A POC CEC (StreetPass) injection tool.

Information for implemenation of CECD:U service taken from [here](https://www.3dbrew.org/wiki/CECD_Services) and [here](https://gist.github.com/wwylele/29a8caa6f5e5a7d88a00bedae90472ed)
49 changes: 49 additions & 0 deletions include/Box.hpp
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#include "BoxInfo.hpp"
#include <stdio.h>
extern "C"
{
#include "cecdu.h"
}

class Box
{
private:
BoxInfo* info;
std::vector<cecMessageId> messages;
public:
Box(u32 id)
{
Result res;
u8* in = new u8[32];
std::fill_n(in, 32, '\0');
size_t readSize = 32;
res = CECDU_OpenAndRead(id, CEC_PATH_INBOX_INFO, CEC_READ | CEC_WRITE | CEC_SKIP_CHECKS, in, &readSize);
if (R_FAILED(res)) printf("Read info 1\n%X", res);
info = new BoxInfo(in, false);
if (info->currentMessages() > 0)
{
delete[] in;
in = new u8[readSize = info->fileSize()];
res = CECDU_OpenAndRead(id, CEC_PATH_INBOX_INFO, CEC_READ | CEC_WRITE | CEC_SKIP_CHECKS, in, &readSize);
if (R_FAILED(res)) printf("Read info 2\n%X", res);
delete info;
info = new BoxInfo(in);
}
for (auto message : info->getMessages())
{
cecMessageId id;
std::copy(message.messageID(), message.messageID() + 8, (u8*)&id);
messages.push_back(id);
}
}

std::string messageNames() const
{
std::string ret;
for (auto message : messages)
{
ret.append(message.data, message.data + 8).append("\n");
}
return ret;
}
};
66 changes: 66 additions & 0 deletions include/BoxInfo.hpp
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#ifndef BOXINFO_HPP
#define BOXINFO_HPP

#include <3ds.h>
#include <vector>
#include "Message.hpp"
class BoxInfo
{
private:
u8 info[0x20];
std::vector<MessageInfo> messages;
public:
BoxInfo(u8* data, bool cont = true)
{
std::copy(data, data + 0x20, info);
if (cont)
{
for (size_t i = 0x20; i < fileSize(); i += 0x70)
{
messages.push_back({data + i});
}
}
}

u32 fileSize() const { return *(u32*)(info + 0x4); }
void fileSize(u32 v) { *(u32*)(info + 0x4) = v; }
u32 maxBoxSize() const { return *(u32*)(info + 0x8); }
u32 currentBoxSize() const { return *(u32*)(info + 0xC); }
void currentBoxSize(u32 v) { *(u32*)(info + 0xC) = v; }
u32 maxMessages() const { return *(u32*)(info + 0x10); }
u32 currentMessages() const { return *(u32*)(info + 0x14); }
void currentMessages(u32 v) { *(u32*)(info + 0x14) = v; }
u32 maxBatchSize() const { return *(u32*)(info + 0x18); }
u32 maxMessageSize() const { return *(u32*)(info + 0x1C); }
void addMessage(MessageInfo& message)
{
if (message.messageSize() + currentBoxSize() + 0x70 > maxBoxSize())
{
return;
}
currentBoxSize(currentBoxSize() + message.messageSize() + 0x70);
messages.push_back(message);
fileSize(fileSize() + 0x70);
currentMessages(currentMessages() + 1);
}
void addMessage(Message& message)
{
addMessage(const_cast<MessageInfo&>(message.getInfo()));
}
std::vector<u8> data() const
{
std::vector<u8> ret(fileSize());
ret.insert(ret.end(), info, info + 0x20);
for (auto message : messages)
{
ret.insert(ret.end(), message.data(), message.data() + 0x70);
}

return ret;
}
const std::vector<MessageInfo>& getMessages() const
{
return messages;
}
};
#endif
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