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afaure42 committed Feb 22, 2024
1 parent 7764779 commit 6b42242
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21 changes: 12 additions & 9 deletions RenderThread_8hpp_source.html
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="keyword">const</span> <a class="code hl_class" href="classWorldScene.html">WorldScene</a> &amp; m_world_scene;</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> vk::UniformBuffer::ID m_proj_view_ubo_id;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> vk::Texture::ID m_texture_id;</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> vk::Pipeline::ID m_simple_shader_pipeline_id;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> </div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="keywordtype">void</span> init() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="keywordtype">void</span> loop() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> </div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span>};</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> uint64_t m_proj_view_ubo_id;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> uint64_t m_texture_id;</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> uint64_t m_texture_color_target_id;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> uint64_t m_normal_color_target_id;</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> uint64_t m_depth_target_id;</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> uint64_t m_simple_shader_pipeline_id;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <span class="keywordtype">void</span> init() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <span class="keywordtype">void</span> loop() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> </div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span>};</div>
<div class="ttc" id="aAThreadWrapper_8hpp_html"><div class="ttname"><a href="AThreadWrapper_8hpp.html">AThreadWrapper.hpp</a></div></div>
<div class="ttc" id="aWorldScene_8hpp_html"><div class="ttname"><a href="WorldScene_8hpp.html">WorldScene.hpp</a></div></div>
<div class="ttc" id="aclassAThreadWrapper_html"><div class="ttname"><a href="classAThreadWrapper.html">AThreadWrapper</a></div><div class="ttdoc">A RAII compliant wrapper for std::jthread.</div><div class="ttdef"><b>Definition:</b> AThreadWrapper.hpp:24</div></div>
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2 changes: 2 additions & 0 deletions WorldScene_8hpp.html
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWorldScene.html">WorldScene</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Class to hold the world scene. The instance of this class will be accessed by multiple threads so it will include synchronization logic. <a href="classWorldScene.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWorldScene_1_1Transform.html">WorldScene::Transform</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structWorldScene_1_1MeshRenderData.html">WorldScene::MeshRenderData</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWorldScene_1_1Camera.html">WorldScene::Camera</a></td></tr>
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1 change: 1 addition & 0 deletions WorldScene_8hpp.js
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var WorldScene_8hpp =
[
[ "WorldScene", "classWorldScene.html", "classWorldScene" ],
[ "WorldScene::Transform", "classWorldScene_1_1Transform.html", "classWorldScene_1_1Transform" ],
[ "WorldScene::MeshRenderData", "structWorldScene_1_1MeshRenderData.html", "structWorldScene_1_1MeshRenderData" ],
[ "WorldScene::Camera", "classWorldScene_1_1Camera.html", "classWorldScene_1_1Camera" ]
];
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