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add grounded models and cfgs, which don't work because the crewed par…
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…ts don't actually connect to each other

#452
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JonnyOThan committed Nov 3, 2024
1 parent 9bdc02f commit 0d4afd1
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Showing 21 changed files with 289 additions and 0 deletions.
41 changes: 41 additions & 0 deletions GameData/FreeIva/Grounded/cabin.cfg
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@PART[cabinhead]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva]
{
MODULE
{
name = ModuleFreeIva
}
}

@INTERNAL:HAS[@MODEL:HAS[#model[Grounded/Spaces/sharedinterior/cabin]]&!MODULE[InternalModuleFreeIva]]:FOR[FreeIva]
{
MODEL
{
model = FreeIva/Grounded/cabin
}

MODULE
{
name = InternalModuleFreeIva
shellColliderName = shellCollider
autoCutoutTargetName = ivacab
}

PROP
{
name = Hatch_Plane
position = 0, 0.219999999, 0.424201608
rotation = 0.707106829, 0, 0, -0.707106709
}

MODULE
{
name = FreeIvaHatch
handleTransformName = leftHandle
}

MODULE
{
name = FreeIvaHatch
handleTransformName = rightHandle
}
}
Binary file added GameData/FreeIva/Grounded/cabin.mu
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41 changes: 41 additions & 0 deletions GameData/FreeIva/Grounded/cabin2.cfg
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@PART[cabinhead2]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva]
{
MODULE
{
name = ModuleFreeIva
}
}

@INTERNAL:HAS[@MODEL:HAS[#model[Grounded/Spaces/sharedinterior/cabin2]]&!MODULE[InternalModuleFreeIva]]:FOR[FreeIva]
{
MODEL
{
model = FreeIva/Grounded/cabin2
}

MODULE
{
name = InternalModuleFreeIva
shellColliderName = shellCollider
autoCutoutTargetName = ivacab2
}

PROP
{
name = Hatch_Plane
position = 0, 0.219999999, 0.424201608
rotation = 0.707106829, 0, 0, -0.707106709
}

MODULE
{
name = FreeIvaHatch
handleTransformName = leftHandle
}

MODULE
{
name = FreeIvaHatch
handleTransformName = rightHandle
}
}
Binary file added GameData/FreeIva/Grounded/cabin2.mu
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41 changes: 41 additions & 0 deletions GameData/FreeIva/Grounded/cabinhab.cfg
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@PART[cabinhab]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva]
{
MODULE
{
name = ModuleFreeIva
}
}

@INTERNAL:HAS[@MODEL:HAS[#model[Grounded/Spaces/sharedinterior/hab]]&!MODULE[InternalModuleFreeIva]]:FOR[FreeIva]
{
MODEL
{
model = FreeIva/Grounded/cabinhab
}

MODULE
{
name = InternalModuleFreeIva
shellColliderName = shellCollider
autoCutoutTargetName = ivahab
}

PROP
{
name = Hatch_Plane
position = 0, 0.219999999, -0.424200147
rotation = -3.09086161e-08, -0.707106829, -0.707106829, -3.09086232e-08
}

MODULE
{
name = FreeIvaHatch
handleTransformName = leftHandle
}

MODULE
{
name = FreeIvaHatch
handleTransformName = rightHandle
}
}
Binary file added GameData/FreeIva/Grounded/cabinhab.mu
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41 changes: 41 additions & 0 deletions GameData/FreeIva/Grounded/cabinhab2.cfg
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@PART[cabinhab2]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva]
{
MODULE
{
name = ModuleFreeIva
}
}

@INTERNAL:HAS[@MODEL:HAS[#model[Grounded/Spaces/sharedinterior/hab2]]&!MODULE[InternalModuleFreeIva]]:FOR[FreeIva]
{
MODEL
{
model = FreeIva/Grounded/cabinhab2
}

MODULE
{
name = InternalModuleFreeIva
shellColliderName = shellCollider
autoCutoutTargetName = ivahab2
}

PROP
{
name = Hatch_Plane
position = 0, 0.219999999, -0.424199879
rotation = -3.09086161e-08, -0.707106829, -0.707106829, -3.09086232e-08
}

MODULE
{
name = FreeIvaHatch
handleTransformName = leftHandle
}

MODULE
{
name = FreeIvaHatch
handleTransformName = rightHandle
}
}
Binary file added GameData/FreeIva/Grounded/cabinhab2.mu
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41 changes: 41 additions & 0 deletions GameData/FreeIva/Grounded/cabinservice.cfg
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@PART[cabinservice]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva]
{
MODULE
{
name = ModuleFreeIva
}
}

@INTERNAL:HAS[@MODEL:HAS[#model[Grounded/Spaces/sharedinterior/cabinservice]]&!MODULE[InternalModuleFreeIva]]:FOR[FreeIva]
{
MODEL
{
model = FreeIva/Grounded/cabinservice
}

MODULE
{
name = InternalModuleFreeIva
shellColliderName = shellCollider
autoCutoutTargetName = ivacabinservice
}

PROP
{
name = Hatch_Plane
position = 0, 0, -0.0200012103
rotation = 0.707106829, 0, 0, -0.707106709
}

MODULE
{
name = FreeIvaHatch
handleTransformName = leftHandle
}

MODULE
{
name = FreeIvaHatch
handleTransformName = rightHandle
}
}
Binary file added GameData/FreeIva/Grounded/cabinservice.mu
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42 changes: 42 additions & 0 deletions GameData/FreeIva/Grounded/cabinservicesmall.cfg
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@PART[cabinservicesmall]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva]
{
MODULE
{
name = ModuleFreeIva
}
}

@INTERNAL:HAS[@MODEL:HAS[#model[Grounded/Spaces/sharedinterior/cabinservicesmall]]&!MODULE[InternalModuleFreeIva]]:FOR[FreeIva]
{
MODEL
{
model = FreeIva/Grounded/cabinservicesmall
}

MODULE
{
name = InternalModuleFreeIva
shellColliderName = shellCollider
autoCutoutTargetName = ivacabinservicesmall
}

PROP
{
name = Hatch_Plane
position = 0, 0.219999999, -0.0199999735
rotation = 0.707106829, 0, 0, -0.707106709
scale = 0.949999988, 0.950000107, 0.950000107
}

MODULE
{
name = FreeIvaHatch
handleTransformName = leftHandle
}

MODULE
{
name = FreeIvaHatch
handleTransformName = rightHandle
}
}
Binary file added GameData/FreeIva/Grounded/cabinservicesmall.mu
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42 changes: 42 additions & 0 deletions GameData/FreeIva/Grounded/passengerhab.cfg
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@PART[passengerhab]:HAS[!MODULE[ModuleFreeIva]]:FOR[FreeIva]
{
MODULE
{
name = ModuleFreeIva
}
}

@INTERNAL:HAS[@MODEL:HAS[#model[Grounded/Spaces/sharedinterior/passengerhab]]&!MODULE[InternalModuleFreeIva]]:FOR[FreeIva]
{
MODEL
{
model = FreeIva/Grounded/passengerhab
}

MODULE
{
name = InternalModuleFreeIva
shellColliderName = shellCollider
autoCutoutTargetName = ivapassengerhab
}

PROP
{
name = Hatch_Plane
position = 0, 0.219999999, 1.3125993
rotation = 0.707106829, 0, 0, -0.707106709
}

PROP
{
name = Hatch_Plane
position = 1.14751074e-07, 0.219999999, -1.3125993
rotation = 3.09086232e-08, -0.707106829, -0.707106829, -3.09086161e-08
}

MODULE
{
name = FreeIvaHatch
handleTransformName = handle
}
}
Binary file added GameData/FreeIva/Grounded/passengerhab.mu
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Binary file added Models/Grounded/cabin.blend
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Binary file added Models/Grounded/cabin2.blend
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Binary file added Models/Grounded/cabinhab.blend
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Binary file added Models/Grounded/cabinhab2.blend
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Binary file added Models/Grounded/cabinservice.blend
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Binary file added Models/Grounded/cabinservicesmall.blend
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Binary file added Models/Grounded/passengerhab.blend
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