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fire

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features

  • c++20
  • windows & linux
  • uci
  • 64-bit
  • smp (to 256 threads)
  • alpha-beta search
  • hash (to 1024 GB)
  • ponder
  • multiPV
  • chess960 (Fischer Random)
  • bench, perft & divide
  • asychronous cout (acout) class using std::unique_lock std::mutex
  • unique NNUE (halfkp_256x2-32-32) evaluation
  • visual studio 2022 project files included

new

  • lean & mean codebase size optimizations
  • syzygy TBs have been removed (as NNUE evaluation becomes stronger TB's become less valuable)
  • MCTS search has been removed
  • the source code footprint has been reduced more than 50% from 491 KB to 232 KB
  • and the source code has been reformatted via Google style guidelines
  • updated binaries available in /src directory (no change to the NNUE file)

uci options

  • Hash size of the hash table. default is 64 MB.
  • Threads number of processor threads to use. default is 1, max = 128.
  • MultiPV number of pv's/principal variations (lines of play) to be output. default is 1.
  • MoveOverhead Adjust this to compensate for network and GUI latency. This is useful to avoid losses on time.
  • Ponder also think during opponent's time. default is false.
  • UCI_Chess960 play chess960 (often called FRC or Fischer Random Chess). default is false.
  • Clear Hash clear the hash table. delete allocated memory and re-initialize.

binaries

  • x64 avx2 = fast pgo binary (targeting modern 64-bit systems w/ AVX2 instruction set)

compile it

  • windows (visual studio) use included project files: fire.vcxproj or fire.sln
  • minGW run the included shell script: make_avx2.sh
  • ubuntu type 'make profile-build ARCH=x86-64-avx2', etc.

ultra-fast testing

http://www.chessdom.com/fire-the-chess-engine-releases-a-new-version/

acknowledgements

banners

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more info

http://chesslogik.wix.com/fire