generated from goatcorp/SamplePlugin
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Playing sfx if player takes a damage down
- Loading branch information
Showing
6 changed files
with
73 additions
and
2 deletions.
There are no files selected for viewing
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,50 @@ | ||
using Dalamud.Game.ClientState.Statuses; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Runtime.CompilerServices; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
|
||
namespace DragoonMayCry.State.Tracker | ||
{ | ||
internal class DamageDownTracker : StateTracker<bool> | ||
{ | ||
private readonly HashSet<uint> damageDownIds = new HashSet<uint> | ||
{ | ||
62, 215, 628, 696, 1016, 1090, 2092, 2404, 2522, 2911, 3166, 3304, 3964 | ||
}; | ||
private bool hasDamageDown; | ||
|
||
public override void Update(PlayerState playerState) | ||
{ | ||
if(playerState.Player == null || playerState.IsDead) | ||
{ | ||
return; | ||
} | ||
StatusList statuses = playerState.Player.StatusList; | ||
for(int i = 0; i < statuses.Length; i++) | ||
{ | ||
var status = statuses[i]; | ||
if (damageDownIds.Contains(status.GameData.RowId)) | ||
{ | ||
if (!hasDamageDown) | ||
{ | ||
Service.Log.Debug($"Damage down applied"); | ||
hasDamageDown = true; | ||
OnChange?.Invoke(this, hasDamageDown); | ||
} | ||
return; | ||
} | ||
} | ||
|
||
// Player had damage down last update cycle. | ||
// If we get here, then damage down expired | ||
if (hasDamageDown) | ||
{ | ||
hasDamageDown = false; | ||
OnChange?.Invoke(this, hasDamageDown); | ||
} | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters