You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fixed monster missions causing a disconnect in multiplayer mission mode.
Fixed bots getting removed from the crew when starting a multiplayer campaign, returning to the lobby during the first round and then reloading the campaign.
Fixed crashing when entering a new level in the campaign when an inactive pump has been infected with ballast flora.
Fixed ballast flora branches respawning instantly if they're destroyed while they're growing towards a target.
Fixed crashing when attempting to place components outside of the submarine in test mode.
Fixed inability to rewire beacon stations when rewiring is disabled on the server.
Fixed repair tools that aren't held causing a crash upon use (only affects modded items).
Fixed raycast weapons (revolvers, shotguns, SMGs) sometimes not hitting monsters in specific areas outside the sub.
Fixed submarine's price field being difficult to edit in the sub editor due to the value getting clamped above the minimum price while typing in the box.
Potential fix to certain projectiles (e.g. harpoons, spineling's spikes) sometimes causing erratic physics behavior and errors (ragdolls going crazy, submarine getting launched off at a high velocity...) when they stick to the submarine or to characters.
Fixed occasional crashes when swapping to another character's ID card with a mask or diving suit on.