Changelog:
- Updated the EOS SDK to the newest version and made the transport work with it
- Updated support for the newest Mirror version
- Implemented re-authorization when login expires
- The unity editor can unload the sdk now between play sessions
- Fixed max packet size bug
- Added GetCurrentLobbyId() to EOSLobby to get the current lobby id
- API Keys are now scored in a scriptable object for better persistance
- Made Lobbies work with newest SDK (requires a bucket id now)
- Unity package now also includes binaries for windows/mac/linux/android and ios