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EpicOnlineTransport v1.5.0

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@FakeByte FakeByte released this 22 Jul 10:00
· 15 commits to master since this release

Changelog:

  • Updated the EOS SDK to the newest version and made the transport work with it
  • Updated support for the newest Mirror version
  • Implemented re-authorization when login expires
  • The unity editor can unload the sdk now between play sessions
  • Fixed max packet size bug
  • Added GetCurrentLobbyId() to EOSLobby to get the current lobby id
  • API Keys are now scored in a scriptable object for better persistance
  • Made Lobbies work with newest SDK (requires a bucket id now)
  • Unity package now also includes binaries for windows/mac/linux/android and ios